At Intrepid Studios, I helped launch Ashes of Creation into Early Access on Steam as Senior Producer III for the Core Tech engineering teams. I planned and delivered features including Dynamic Server Gridding, Unreal Engine upgrades, Server Queuing, and a rewritten Design Data system.
I also coordinated cross-team planning to migrate backend infrastructure from Google’s GCP to Amazon’s AWS, and drafted LiveOps procedures while providing live support for incident response. I facilitated quarterly milestone planning and implemented process improvements across engineering initiatives.
At Riot Games, I developed a custom Airtable project-tracking solution and helped establish OKR governance. At WB Games, I set Agile planning standards for a newly formed team and delivered Airtable automations to synchronize Jira issues across teams.
Earlier, I managed projects and programs across games and technology, including a centralized Shared Services department at Daybreak Game Company and the successful sunset of a deprecated platform version at MindTouch Inc. I’m a Certified Scrum Master with experience applying Agile, Waterfall, and hybrid approaches.

