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JM BelloncikJB
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JM Belloncik

@jmbelloncik

Principal Technical Artist at Stoke Games who built Unreal Engine pipelines and shaders for Tyr.

Canada
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At Stoke Games, I built environment pipelines, shaders, optimization workflows, and automation tools for Tyr, a multiplayer tank shooter. I also developed a procedural tank-track system and a Python/PySide tool for painting and validating armor data in Unreal.

At Phoenix Labs, I streamlined the character-art pipeline for Fae Farm and created audit tools and vertex-animation optimization workflows. On Dauntless, I established Python/PySide automation frameworks and built remote Maya-to-Unreal animation workflows; I presented the armor-combinations workflow at GDC 2022.

At Relic Entertainment, I created the destruction authoring and visualization pipeline for Age of Empires IV. Earlier at Autodesk, I developed production-focused learning content and workflow guidance for Maya and other production tools.

Experience

Work history, roles, and key accomplishments

PL

Principal / Senior Technical Artist

Phoenix Labs

May 2020 - Sep 2022 (2 years 4 months)

Established Python/PySide automation frameworks and artist tools for loadout generation, spreadsheet-driven data updates, VFX controls, screenshot studios, and content validation. Built remote Maya-to-Unreal animation export/import workflows and Control Rig/FBIK ground-collision systems.

RE

Technical Artist

Relic Entertainment

Apr 2016 - May 2020 (4 years 1 month)

Created the destruction authoring and visualization pipeline applied to 700+ buildings across eight civilizations. Built Python-driven simulation workflows and user-friendly PyQt/PySide content tools.

Autodesk logoAU

Senior Subject Matter Expert / Content Developer

May 2015 - Mar 2016 (10 months)

Managed the Autodesk Games Solutions Learning Channel and created production-focused content for Stingray, Maya, and 3ds Max. Developed node-based gameplay examples, tutorial-production standards, and technical-art workflow guidance.

MT

Lead Multimedia Programmer / Interactive 3D Animator

Modulo-3 Technologies

Jan 2004 - Jan 2005 (1 year)

Built web3D asset pipelines, 2D/3D navigation systems, and real-time database-fed interactive applications.

SD

Lead Multimedia Programmer / Interactive 3D Animator

Savoir Multimedia (SMI) - Cegep @ Distance

Jan 2003 - Jan 2005 (2 years)

Designed web3D chemistry mini-games and node-based interaction systems for an award-winning e-learning site.

MI

Web Multimedia Designer / Interactive 3D Animator

Mindavenue

Jan 2001 - Jan 2002 (1 year)

Created interactive web3D experiences and supported data interoperability between AXEL, PHP, ActionScript, and Lingo.

Education

Degrees, certifications, and relevant coursework

DI

Descartes Institute

AEC, Multimedia Programming

2000 - 2001

Completed an AEC in Multimedia Programming at Descartes Institute from 2000 to 2001.

DI

Demers Institute

AEC, Multimedia Design

1999 - 2000

Completed an AEC in Multimedia Design at Demers Institute from 1999 to 2000.

AC

Andre-Grasset College

Science Program, Science

1997 - 1999

Completed a Science Program at Andre-Grasset College from 1997 to 1999.

Tech stack

Software and tools used professionally

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