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Danielle ColeDC
Open to opportunities

Danielle Cole

@daniellecole1

I build Unity gameplay, VR interactions, and optimized 3D technical art for mobile and immersive experiences.

Canada
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What I'm looking for

I'm looking for remote or relocation-friendly opportunities where I can build Unity gameplay, VR/XR interactions, and polished technical art while solving performance and production challenges.

At Toonrush Inc., I developed Unity gameplay and player-facing systems in C# for Zodiac Attack, spanning customization, UI, emotes, shops, and a custom day/night system. I also optimized the mobile project from approximately 5 GB to under 1 GB using texture atlasing, LODs, billboard assets, and scripted asset optimization.

I've built VR educational and horror experiences for Meta Quest 3 and desktop at the University of Ottawa and Carleton University Production Studio. My work includes locomotion, interactive learning systems, shaders, motion-capture integration, level assembly, and resolving VR performance, physics, interaction, and usability issues.

As a solo developer on Slime Mechs!, I built a 3D third-person game in Unity in four months, including procedural level generation, combat, enemies, bosses, animation integration, and level design.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

Carleton University logoCU

Carleton University

Bachelor of Information Technology, Interactive Multimedia and Design

2020 - 2024

Grade: 3.7

Activities and societies: President's Scholarship, Dean's List

Bachelor of Information Technology in Interactive Multimedia and Design, with a focus on game development, VFX, computer animation, VR/XR, HCI, and technical art. Graduated with a GPA of 3.7 and received the President's Scholarship and Dean's List recognition.

Sheridan College logoSC

Sheridan College

Graduate Studies, Computer Animation

Graduate studies in Computer Animation with a focus on 3D animation, technical art, rigging, lighting, compositing, and game development.

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