Danielle Cole
@daniellecole1
I build Unity gameplay, VR interactions, and optimized 3D technical art for mobile and immersive experiences.
What I'm looking for
At Toonrush Inc., I developed Unity gameplay and player-facing systems in C# for Zodiac Attack, spanning customization, UI, emotes, shops, and a custom day/night system. I also optimized the mobile project from approximately 5 GB to under 1 GB using texture atlasing, LODs, billboard assets, and scripted asset optimization.
I've built VR educational and horror experiences for Meta Quest 3 and desktop at the University of Ottawa and Carleton University Production Studio. My work includes locomotion, interactive learning systems, shaders, motion-capture integration, level assembly, and resolving VR performance, physics, interaction, and usability issues.
As a solo developer on Slime Mechs!, I built a 3D third-person game in Unity in four months, including procedural level generation, combat, enemies, bosses, animation integration, and level design.
Experience
Work history, roles, and key accomplishments
AA Mobile Game Developer
Toonrush Inc.
Jun 2025 - Jun 2026 (1 year)
Developed and integrated Unity gameplay systems and player-facing features in C# for a mobile racing game, including a garage customization system, emotes, shop UI, and a custom day/night system. Optimized the project for mobile hardware, reducing application size from approximately 5 GB to under 1 GB.
Education
Degrees, certifications, and relevant coursework
Carleton University
Bachelor of Information Technology, Interactive Multimedia and Design
2020 - 2024
Grade: 3.7
Activities and societies: President's Scholarship, Dean's List
Bachelor of Information Technology in Interactive Multimedia and Design, with a focus on game development, VFX, computer animation, VR/XR, HCI, and technical art. Graduated with a GPA of 3.7 and received the President's Scholarship and Dean's List recognition.
Sheridan College
Graduate Studies, Computer Animation
Graduate studies in Computer Animation with a focus on 3D animation, technical art, rigging, lighting, compositing, and game development.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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