Kevin Ketfi
@kevinketfi1
Creative 3D Art Director with 11 years of experience in game art.
What I'm looking for
I am a passionate 3D Art Director and Senior 3D Environment Artist with over 11 years of experience in the gaming industry. My career has been dedicated to leading art teams and delivering visually captivating environments that enhance player experiences. I have a strong background in optimizing pipelines and managing large-scale projects across AAA games, which has allowed me to develop a keen eye for detail and a commitment to quality.
Throughout my career, I have specialized in 3D modeling, texturing, and lighting, particularly using tools like Unreal Engine and ZBrush. I have successfully led teams of artists and developers, ensuring that our artistic vision aligns with technical specifications. My work on high-profile projects, such as Fortnite and various VR/AR applications, has honed my skills in creating immersive environments that captivate players and push the boundaries of visual storytelling.
Experience
Work history, roles, and key accomplishments
Senior 3D Environment Artist
Seedify
Jan 2024 - Present (1 year 7 months)
Improved pipelines and tools, implementing trim sheets and scripting solutions. Created and optimized high-fidelity environments, balancing technical constraints.
Art Director 3D
Beyond Creative
Mar 2022 - Mar 2024 (2 years)
Led a team of 30 artists and developers for high-level visual narratives on EUFN. Developed an Art Bible system and pipeline workflows, ensuring consistent art style and efficient production.
Freelance 3D Environment / Lighting Artist
Various Clients
Jan 2021 - Jan 2024 (3 years)
Contributed to high-profile projects, including 3D modeling, texturing, lighting, and asset optimization for various clients. Projects included Smurf Dreams, Lego & Fortnite, Elarium, Lords Mobile / Clash Mobile, and Mavia.
Lead 3D Artist | VR/AR
Archiact
Mar 2021 - Aug 2022 (1 year 5 months)
Led 18 artists to create high-quality VR/AR assets and developed pipeline documentation to improve asset workflows. Resolved PBR texturing, lighting, and shader technical issues, overseeing hard-surface modeling and modular asset creation.
Senior 3D Environment Artist
IGG AAA Studio
Sep 2020 - Feb 2021 (5 months)
Led 11 junior artists, mentoring and ensuring AAA-quality assets. Designed fantasy environments, optimizing visuals and performance, and specialized in surfacing, real-time lighting, and PBR materials.
Art Director 3D
SmartPixel
Apr 2018 - Aug 2020 (2 years 4 months)
Led 25 artists in creating photo-realistic architectural renders and improved pipeline workflows, bridging artists and developers. Developed real-time rendering with HDR lighting in Unity and optimized large environments for interactive applications.
Lead 3D Artist | VR/AR
Mindmaze
Oct 2013 - Mar 2018 (4 years 5 months)
Led a team of 21 to create immersive VR/AR assets and developed pipeline documentation for smooth global team collaboration. Specialized in ZBrush sculpting and detailed environment assets, applying PBR workflows in Substance Painter for realism.
Education
Degrees, certifications, and relevant coursework
Master Classe Online
Master 1 Game Art, Game Art
2013 - 2014
Undertook a Master Class Online program specializing in Game Art. Gained advanced skills in game art creation and design.
Haute Ecole d’Albert Jacquard
Bachelor 3D Art Animation, 3D Art Animation
2010 - 2013
Completed a Bachelor's degree in 3D Art Animation. Focused on foundational art principles and animation techniques.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
ketfikevin.comJob categories
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