At SPIN VFX, I create production-ready props and environmental assets, including set extensions and facades, for film and television VFX. I model and UV unwrap assets, develop textures and looks, and prepare modular assets for art and layout workflows.
My work spans VFX, film, television, and games, including contributions to The Devils Mouth, The Copenhagen Test, G20, Ant Man, and a MrBeast/Super Bowl commercial project. I also create freelance assets and real-time environments, and have worked on character and prop production, game assets, and Unreal Engine environments.

