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Liscar ScottLS
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Liscar Scott

@liscarscott

Senior 3D Artist at SPIN VFX creating production-ready props and environments for film and television.

Canada
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At SPIN VFX, I create production-ready props and environmental assets, including set extensions and facades, for film and television VFX. I model and UV unwrap assets, develop textures and looks, and prepare modular assets for art and layout workflows.

My work spans VFX, film, television, and games, including contributions to The Devils Mouth, The Copenhagen Test, G20, Ant Man, and a MrBeast/Super Bowl commercial project. I also create freelance assets and real-time environments, and have worked on character and prop production, game assets, and Unreal Engine environments.

Experience

Work history, roles, and key accomplishments

DI

Lead Technical Artist / 3D Modeler / Animator / Level Designer

Dark Matter Entertainment Inc.

Jan 2012 - Dec 2013 (1 year 11 months)

Modeled, rigged, and animated characters and player avatars using Blender. Created environmental animations, level layouts, asset placement, lighting, and mission events in Unity, and performed QA, bug fixing, and optimization for browser-based game delivery.

AI

Lead 3D Artist

Arcestra Inc.

Jan 2011 - Dec 2012 (1 year 11 months)

Modeled 3D office environments from floor plans and established design aesthetics using 3ds Max. Worked with architects and interior designers and created V-Ray lighting and texture-baking setups.

BG

Level Designer

Bedlam Games

Jan 2011 - Dec 2011 (11 months)

Designed and laid out game levels using UDK. Created Kismet scripting for missions, events, and player interactions and produced placeholder animation sequences with Matinee.

LV

Lead 3D Artist / Matchmove Animator

Legend3D / VR / VFX

Converted feature-film footage to stereoscopic 3D using proprietary production software. Used Mocha for rotoscoping and matchmove workflows and Blender for 3D mesh tracking and integration.

Education

Degrees, certifications, and relevant coursework

Seneca College logoSC

Seneca College

Honors Diploma, Game Art and Animation

2010 - 2011

Completed an Honors Diploma in Game Art and Animation, covering hard-surface and organic modeling, 3ds Max, ZBrush, rigging, game-engine integration, motion capture, and production pipelines.

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