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@tylermuehlen
Lead 3D Artist and Game Developer specializing in real-time assets, technical art, and pipeline optimization.
I am a Lead 3D Artist and Game Developer with over 10 years of experience delivering real-time 3D assets, environments, and simulations for Unity and Unreal Engine.
I have led small artist teams to ship VR, WebGL, and desktop training and safety projects, focusing on technical accuracy for heavy machinery and industrial applications while improving performance on lower-end hardware.
My strengths include pipeline development, shader and technical art solutions, PBR texturing, lighting, optimization, rigging, and animation, supported by a background in VFX, film, and motion graphics.
I collaborate closely with developers and clients to align visuals with learning objectives and ensure efficient asset production from high-poly sculpting through low-poly baking and integration.
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Work history, roles, and key accomplishments
Dapphaus
Dec 2021 - Aug 2024 (2 years 8 months)
Led a team to deliver interactive VR, Desktop and WebGL safety training simulations, designed pipelines that reduced build sizes and improved performance on lower-end hardware, and created optimized assets and shaders for industrial training.
Kearns Technology
Jan 2016 - Dec 2021 (5 years 11 months)
Produced optimized 3D assets and environments for Unity-based VR and desktop training apps, established asset quality standards, and managed full asset pipelines from sculpting to texturing and rigging.
Von Pixel
Jul 2012 - Jan 2016 (3 years 6 months)
Delivered 2D/3D motion graphics and VFX for TV, film, music videos and advertising, supervised on-set VFX shoots, and created compositing and match-moving pipelines under tight deadlines.
Fini Films / Red Lab
Apr 2008 - Jul 2013 (5 years 3 months)
Performed online editing, color correction and VFX cleanup for film, TV and commercials and managed delivery of final masters ensuring technical and creative consistency.
Degrees, certifications, and relevant coursework
Bachelor of Arts, 3D Art & Animation
Completed a Bachelor of Arts in 3D Art & Animation, focusing on 3D asset creation and animation workflows for media and interactive projects.
Software and tools used professionally
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