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Tyler Muehlen

@tylermuehlen

Lead 3D Artist and Game Developer specializing in real-time assets, technical art, and pipeline optimization.

Canada
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What I'm looking for

I seek senior technical art or lead 3D roles where I can improve pipelines, mentor teams, and deliver optimized real-time experiences for VR/desktop/WebGL.

I am a Lead 3D Artist and Game Developer with over 10 years of experience delivering real-time 3D assets, environments, and simulations for Unity and Unreal Engine.

I have led small artist teams to ship VR, WebGL, and desktop training and safety projects, focusing on technical accuracy for heavy machinery and industrial applications while improving performance on lower-end hardware.

My strengths include pipeline development, shader and technical art solutions, PBR texturing, lighting, optimization, rigging, and animation, supported by a background in VFX, film, and motion graphics.

I collaborate closely with developers and clients to align visuals with learning objectives and ensure efficient asset production from high-poly sculpting through low-poly baking and integration.

Experience

Work history, roles, and key accomplishments

DA

Lead 3D Artist

Dapphaus

Dec 2021 - Aug 2024 (2 years 8 months)

Led a team to deliver interactive VR, Desktop and WebGL safety training simulations, designed pipelines that reduced build sizes and improved performance on lower-end hardware, and created optimized assets and shaders for industrial training.

Education

Degrees, certifications, and relevant coursework

Humber College logoHC

Humber College

Bachelor of Arts, 3D Art & Animation

Completed a Bachelor of Arts in 3D Art & Animation, focusing on 3D asset creation and animation workflows for media and interactive projects.

Tech stack

Software and tools used professionally

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Tyler Muehlen - Lead 3D Artist - Dapphaus | Himalayas