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Mitchell Barker

@mitchellbarker

Technical Artist specializing in Unreal Engine, VFX, tracking, and pipeline automation.

Canada
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What I'm looking for

I seek roles focused on Unreal Engine technical art, VFX and pipeline automation where I can build tools, optimize real-time workflows, and deliver broadcast-quality shots on tight schedules.

I am a technical artist with 5+ years of hands-on experience specializing in Unreal Engine, VFX, tracking, and pipeline tool development for children’s and family television.

I have finalized 250+ TV shots and tracked 1500+ live-action shots, delivering broadcast-ready visuals on tight schedules for series like Odd Squad, Dino Dana, Ghost Writer, Endlings, and Jane.

I build Blueprint-based automation tools, refine UE5 pipelines, and process multi-scan LiDAR datasets to accelerate layout and production workflows while maintaining consistent versioning and asset integration.

I bring a blend of creative and technical problem-solving, focused on asset optimization, real-time rendering workflows, and efficient handoffs to animation teams to ensure seamless, artifact-free final shots.

Experience

Work history, roles, and key accomplishments

SE

Unreal Technical Artist

Sinking Ship Entertainment

Mar 2020 - Mar 2024 (4 years)

Built Blueprint tools to automate asset organization and naming, refined the UE5 pipeline, and finalized 250+ TV shots ensuring artifact-free integration of assets, animation, and lighting for broadcast delivery.

SE

Senior Tracking & Layout Artist

Sinking Ship Entertainment

Jan 2019 - Mar 2024 (5 years 2 months)

Tracked 1,500+ live-action shots and processed multi-scan LiDAR datasets to produce optimized proxy geometry and shot-specific USD assemblies, streamlining handoff to animation for children's and teen TV series.

Education

Degrees, certifications, and relevant coursework

George Brown College logoGC

George Brown College

Advanced Diploma, Game Development

2015 - 2018

Completed an Advanced Diploma in Game Development with focus on technical art, VFX, and real-time pipelines for broadcast and interactive platforms.

Tech stack

Software and tools used professionally

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Mitchell Barker - Unreal Technical Artist - Sinking Ship Entertainment | Himalayas