Moe Badah
@moebadah
Experienced Unreal Engine Developer specializing in virtual production tools.
What I'm looking for
I am a dedicated Unreal Engine Developer with over 8 years of experience in the industry, specializing in building virtual production tools and optimizing workflows for artists and directors. Currently, I work at BeloFX, where I integrate VFX pipelines into Unreal and collaborate closely with teams to develop real-time workflows that enhance creative processes.
Previously, I led a team of Unreal Engine Technical Directors at Versatile Media, where I focused on developing high-quality tools and frameworks for virtual production. My journey began in game and VR development, and I have since honed my skills in creating efficient tools that empower creative review and feedback in film and VFX. I thrive in both large-scale projects and intimate experiences, always aiming to deliver polished and reliable solutions.
Experience
Work history, roles, and key accomplishments
Unreal Pipeline Engineer
BeloFX
Mar 2023 - Present (2 years 2 months)
Building virtual production tools and features, integrating VFX pipeline into Unreal. Collaborating on designs and tools to create real-time workflows with supervisors and artists. Troubleshooting and optimizing Unreal Engine tools, testing features, and building custom tools.
Lead Unreal Engine Developer
Versatile Media
Jul 2022 - Mar 2023 (8 months)
Leading a team of Unreal Engine Technical Directors, developing high-quality tools and frameworks for virtual production. Collaborating with digital artists to implement features, ensuring performance and quality, and identifying solutions for bottlenecks and bugs.
Unreal Engine Developer
Pixomondo
Mar 2022 - May 2022 (2 months)
Building virtual production tools and editor widgets to accelerate workflows in film and VFX. Developing animated imposter generators and real-time library tools to enhance creative review processes.
Unreal Engine Realtime Developer
DistilleryVFX
Nov 2021 - Feb 2022 (3 months)
Acting as technical lead on Unreal Engine projects, overseeing tool development and optimizing artist workflows. Collaborating with other departments to ensure compatibility between DCC packages and Unreal.
Unreal Engine Developer
DSF/New Media
Oct 2018 - Dec 2019 (1 year 2 months)
Setting up virtual production environments and motion-tracked cameras. Building production tools and previz sets, and managing all Unreal-related tasks in the studio.
Education
Degrees, certifications, and relevant coursework
The Art Institute of Vancouver
Bachelor of Arts, Game and Art Design
2014 - 2016
Focused on VR development and learned about the correct approach and techniques to design VR experiences. Made a multi-platformed VR game, created SFX, and background music in Ableton & Logic. Modeled and textured low poly objects and characters.
Capilano University
General Studies
2011 - 2014
Tech stack
Software and tools used professionally
Interested in hiring Moe?
You can contact Moe and 90k+ other talented remote workers on Himalayas.
Message MoeFind your dream job
Sign up now and join over 85,000 remote workers who receive personalized job alerts, curated job matches, and more for free!
