Moe BadahMB
Open to opportunities

Moe Badah

@moebadah

Experienced Unreal Engine Developer specializing in virtual production tools.

Canada

What I'm looking for

I am seeking a role that fosters creativity and collaboration, where I can leverage my skills in Unreal Engine and virtual production to drive innovative projects.

I am a dedicated Unreal Engine Developer with over 8 years of experience in the industry, specializing in building virtual production tools and optimizing workflows for artists and directors. Currently, I work at BeloFX, where I integrate VFX pipelines into Unreal and collaborate closely with teams to develop real-time workflows that enhance creative processes.

Previously, I led a team of Unreal Engine Technical Directors at Versatile Media, where I focused on developing high-quality tools and frameworks for virtual production. My journey began in game and VR development, and I have since honed my skills in creating efficient tools that empower creative review and feedback in film and VFX. I thrive in both large-scale projects and intimate experiences, always aiming to deliver polished and reliable solutions.

Experience

Work history, roles, and key accomplishments

BE
Current

Unreal Pipeline Engineer

BeloFX

Mar 2023 - Present (2 years 2 months)

Building virtual production tools and features, integrating VFX pipeline into Unreal. Collaborating on designs and tools to create real-time workflows with supervisors and artists. Troubleshooting and optimizing Unreal Engine tools, testing features, and building custom tools.

VM

Lead Unreal Engine Developer

Versatile Media

Jul 2022 - Mar 2023 (8 months)

Leading a team of Unreal Engine Technical Directors, developing high-quality tools and frameworks for virtual production. Collaborating with digital artists to implement features, ensuring performance and quality, and identifying solutions for bottlenecks and bugs.

PI

Unreal Engine Developer

Pixomondo

Mar 2022 - May 2022 (2 months)

Building virtual production tools and editor widgets to accelerate workflows in film and VFX. Developing animated imposter generators and real-time library tools to enhance creative review processes.

DM

Unreal Engine Developer

DSF/New Media

Oct 2018 - Dec 2019 (1 year 2 months)

Setting up virtual production environments and motion-tracked cameras. Building production tools and previz sets, and managing all Unreal-related tasks in the studio.

Education

Degrees, certifications, and relevant coursework

TV

The Art Institute of Vancouver

Bachelor of Arts, Game and Art Design

2014 - 2016

Focused on VR development and learned about the correct approach and techniques to design VR experiences. Made a multi-platformed VR game, created SFX, and background music in Ableton & Logic. Modeled and textured low poly objects and characters.

Capilano University logoCU

Capilano University

General Studies

2011 - 2014

Tech stack

Software and tools used professionally

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Moe Badah - Unreal Pipeline Engineer - BeloFX | Himalayas