Nandakumar Chedikulathu Vishnu
@nandakumarchedikulat
Technical Artist with a passion for immersive interactive experiences.
What I'm looking for
I am a Technical Artist with over 5 years of experience in crafting high-fidelity real-time simulations and interactive experiences using Unreal Engine. My journey has been marked by leading the development of a CES-featured immersive boat simulator, which attracted over 65,000 attendees. I thrive on fusing technical rigor with artistic storytelling, pushing the boundaries of interactive content.
At Mercury Marine, I spearheaded a real-time boat simulation project using Unreal Engine 5 for CES 2025, significantly enhancing visual realism and interactivity. My efforts led to a 40% reduction in iteration cycles by separating HMI and visualization layers, which enabled modular development. I have a proven track record of creating and executing roadmaps for XR and CG development, improving cross-divisional alignment.
Previously, at Brunswick Corporation, I directed the development of the Future Helm simulator, showcased at CES 2023 and 2024, generating $15.5M in media value. My collaborative work with design, engineering, and UX teams ensured that visuals aligned seamlessly with hardware interaction. I am passionate about leveraging my skills in shader creation, environment design, and procedural texturing to create engaging and immersive experiences.
Experience
Work history, roles, and key accomplishments
Computer Graphics Technical Artist
Mercury Marine
Nov 2023 - Jan 2025 (1 year 2 months)
Spearheaded a real-time boat simulation project using Unreal Engine 5 for CES 2025, enhancing visual realism and interactivity. Reduced iteration cycles by 40% by separating HMI and visualization layers, enabling modular development. Created and executed roadmaps for XR and CG development, improving cross-divisional alignment.
Computer Graphics Technical Artist
Brunswick Corporation
Aug 2021 - Jul 2023 (1 year 11 months)
Directed the development of the Future Helm simulator, showcased at CES 2023 and 2024, attracting over 65,000 attendees and generating $15.5M in media value. Built a real-time development pipeline integrating UE5, custom Blueprints, and UI/UX testing modules. Led shader development for water interaction, reflective surfaces, and stylized post-processing.
Computer Graphics Artist Intern
Brunswick Corporation
Apr 2021 - Aug 2021 (4 months)
Designed large-scale marine environments using Unreal Engine, supporting multi-user simulation scenarios. Developed procedural materials using Substance Designer and UE materials. Tested and provided feedback on custom CG tools, optimizing workflows for scalable content production.
Education
Degrees, certifications, and relevant coursework
Clemson University
Master of Fine Arts, Digital Production Arts
Completed a Master of Fine Arts in Digital Production Arts. Focused on advanced techniques in digital content creation and production.
National Institute of Technology
Bachelor of Technology, Electronics and Communication Engineering
Obtained a Bachelor of Technology in Electronics and Communication Engineering. Gained foundational knowledge in electronics and communication systems.
Tech stack
Software and tools used professionally
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