
Jermaine Williams
@jermainewilliams
I build full-stack applications and game development pipelines that improve user experiences and production workflows.
What I'm looking for
I build full-stack lifestyle applications from concept through release, using Kotlin, SQL, AI-driven workflows, and Git to accelerate development while maintaining high code quality.
At Sinking Ship Entertainment, I developed interactive mobile and web games for young audiences, led project timelines and team dynamics, and improved artist workflows through pipeline and animation-process solutions. I also helped build a USD-based Linux pipeline and infrastructure for data exchange between Windows and Linux workstations.
I enjoy taking on new projects, learning new skills, and sharing what I’ve learned through mentoring. As a programming tutor, I turn complex coding concepts into hands-on lessons that help students build confidence and solve problems creatively.
Experience
Work history, roles, and key accomplishments
Programming Tutor
School Is Easy
Feb 2026 - Present (8 months)
Simplified complex coding concepts into engaging, manageable lessons tailored to each student's pace and interests. Created hands-on projects and homework to make learning interactive and fun, while mentoring aspiring young developers.
Developer
Self
Jan 2024 - Present (2 years 9 months)
Architected and deployed full-stack lifestyle applications using Kotlin and SQL, managing the entire lifecycle from concept to release. Integrated AI-driven workflows to accelerate production timelines and maintained robust version control through consistent Git usage.
Game Developer/Technical Director
Sinking Ship Entertainment
Jun 2014 - Aug 2023 (9 years 2 months)
Managed project timelines and team dynamics to develop interactive mobile and web games for a young audience. Mentored interns, contributed to live game testing, and designed pipeline solutions to optimize artist workflows.
Co-Founder/Developer
Lone Wolf Pack Interactive
Jun 2012 - Jun 2014 (2 years)
Engineered innovative mobile applications to enhance user experience. Oversaw daily operational activities to ensure efficiency and productivity.
Game Developer/Junior Technical Director
March Entertainment
Jan 2011 - Apr 2012 (1 year 3 months)
Developed and optimized UX frameworks for mobile applications, ensuring intuitive navigation and engagement. Created launch page websites and a user-friendly database for animations, streamlining sharing between artists and projects.
Education
Degrees, certifications, and relevant coursework
Yorkville University
Bachelor's in Creative Arts, Creative Arts
Pursued a Bachelor's degree in Creative Arts, focusing on creative and technical skills.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
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