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Jaume Mora RiberaJR
Open to opportunities

Jaume Mora Ribera

@jaumemoraribera

I build quality-focused video game features across production, design, and player experience.

Spain
Message

What I'm looking for

I'm looking to contribute to quality-focused game development through production, feature ownership, cross-team communication, Agile practices, and player-centered improvements.

I'm working at Electronic Arts on Madden NFL and College Football, facilitating feature-design discussions, developing test plans, and coordinating localization, certification, and external partners to ensure coverage and quality.

Previously, I produced an undisclosed mobile game at Abyss Games and supported EA Sports PGA Tour, owning features, managing schedules and budgets, leading development meetings, and advocating for Agile practices. My background also includes player support, social customer experience, games journalism, television production, and community events including Global Game Jam and the Trash Cut Film Festival.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

SA

Six Sigma Academy Amsterdam

Lean Six Sigma Yellow Belt, Process Improvement

2023 - 2023

Official Yellow Belt Certification, demonstrating fundamental knowledge and understanding of Lean Six Sigma methodology.

Scrum.org logoSC

Scrum.org

Professional Scrum Master I, Project Management

2021 - 2021

Grade: 95%

PSM I Certification obtained with a 95% score, demonstrating fundamental knowledge and understanding of Scrum and Agile.

Universitat Politècnica de València logoUV

Universitat Politècnica de València

Bachelor's Degree, Audiovisual Communication

2019 -

Grade: 7.4

Activities and societies: Degree thesis on the transmedia environment of A Song of Ice and Fire; practical experience with radio programs, spots, websites, documentaries, and short films.

Graduated with an average of 7.4 with honors in Filmmaking Process. Gained wide-ranging knowledge and technical skills in communication, pitching, radio, marketing, film, video games, 2D and 3D animation, cinematography, and mass media theory.

Tech stack

Software and tools used professionally

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