At Southwest Studios, I design gameplay systems, progression mechanics, level layouts, and player experiences, taking features from concept and requirements through documentation, implementation, playtesting, balancing, and iteration. I collaborate closely with programmers, artists, and designers to turn gameplay requirements into polished features.
I've also owned game design for mobile puzzle games at Skillback and led design on Warhammer 40,000: The Last Marine, coordinating a design team within a 40-person project. Across Shodoe and my competitive multiplayer game-design thesis, I’ve designed combat, progression, enemy archetypes, playable characters, and original levels.

