At Sunblind Games, I manage teams of programmers, artists, designers, and external partners. I plan project roadmaps, milestones, sprint schedules, and production priorities.
I monitor game scope, timelines, and risks throughout development, and help ensure clear communication between development teams. I coordinate production workflows using Scrum and Kanban.
I balance team workloads and resource allocation, maintain project management methodologies, and coordinate with marketing on announcements and launch campaigns.
My path has taken me through music and video into video games. Along the way, I’ve developed a background in leadership, music, and programming, and learned how different areas of game development work.

