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Carlos NovoCN
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Carlos Novo

@carlosnovo

I build high-performance C++ cores and native iOS/Android apps for real-time products.

Argentina
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What I'm looking for

I'm looking for senior mobile or C++/systems roles where I can work on real-time, performance-sensitive products and long-lived codebases. I’m open to remote work or hybrid opportunities in Buenos Aires.

At Pixowl, I build and maintain native iOS and Android layers over a large Cocos2d-x C++ core, shipping consumer games including Peanuts: Snoopy's Town Tale, Goosebumps Horror Town, and Addams Family: Mystery Mansion.

I own engine modules, gameplay systems, rendering, UI, and asset pipelines, while integrating analytics, crash reporting, attribution, social login, consent, in-app purchases, offerwalls, and ad mediation.

I run iOS release, signing, and multi-platform build pipelines, and focus on the real-time performance, memory, throughput, concurrency, and timing issues that emerge in mature codebases. I also contribute to Node.js/Express and Redis services deployed with Docker and AWS S3.

Earlier, I developed C++ automotive HMI components for Bosch through Altran, including state-machine controllers and CANoe validation. Alongside my systems work, I build Python data and AI systems using PostgreSQL, pgvector, Docker Compose, CI/CD, RAG evaluation, multi-agent reasoning, and observability.

Experience

Work history, roles, and key accomplishments

Pixowl logoPI

Senior Software Engineer

Mar 2020 - Jul 2026 (6 years 4 months)

- Built and maintained the native platform layers on iOS (Objective-C/Objective-C++/Swift) and Android (Java, JNI-bridged to the C++ core), and led end-to-end integration of the full SDK and monetisation stack: analytics, crash reporting, attribution, social login, consent management, IAP, offerwall and ad mediation across roughly a dozen networks.
- Ran the iOS release and signing pipeline end to

Pixowl logoPI

Software Engineer

May 2019 - Mar 2020 (10 months)

- Built game features and custom engine components in C++ using Cocos2dx and Cocos Studio
- Contributed to proprietary in-house tooling and pipeline improvements
- Participated in full game development lifecycle from prototyping through store deployment

Altran logoAL

Software Consultant

May 2018 - Dec 2018 (7 months)

Bosch | Altran DE - HMI infotainment system
- Developed HMI components in C++ for a proprietary automotive infotainment system
- Acted as technical reference within the development team, supporting code reviews and technical decisions
- Applied automotive-grade software standards including rigorous testing and documentation processes
- Worked within Agile workflows (Scrum and Kanban) and Git-base

Altran logoAL

Jr. Software Consultant

Oct 2016 - May 2018 (1 year 7 months)

Bosch | Altran DE - HMI infotainment system
- Developed HMI components in C++ for a proprietary automotive infotainment system
- Implemented state machine controllers and CANoe simulations for system validation
- Built foundational expertise in low-level systems programming and real-time constraints
- Collaborated within Scrum teams using Git integration across a multinational engineering environm

Education

Degrees, certifications, and relevant coursework

IB

IBM

IBM AI Developer Specialization

Issued Apr 2026

IB

IBM

IBM Generative AI Engineering

Issued Jul 2026

US

University of Colorado System

C++ Programming for Unreal Game Development

Issued Mar 2026

IB

IBM

Applied Software Engineering Fundamentals

Issued Apr 2026

UI

Universidade da Beira Interior

Integrated Master's degree, Aeronautical Engineering

2009 - 2016

Integrated Master's degree, Aeronautical Engineering · 300 ECTS · EQF Level 7
Five-year integrated programme combining both Bologna cycles. Specialisation in numerical methods, computational structural analysis (FEM), control theory and optimisation.

Master's dissertation: "Design of an Economical Test Stand for Low-Power Engines" — cost-constrained bench rig for characterising small aeronautical

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