Guillermo Gandía
@guillermoganda
Multidisciplinary creative professional transitioning into the videogame industry.
What I'm looking for
I am a multidisciplinary creative professional with a strong foundation in Unreal Engine and visual scripting, transitioning into the videogame industry. Recently, I completed a Master’s in Technical Art, gaining hands-on experience across the full game pipeline, including Blueprint systems, shader and VFX development, tool creation, and more. My unique blend of technical and creative strengths allows me to craft player-centric experiences that resonate.
Before shifting to games, I honed my skills in top-tier advertising agencies, creating branded content for global clients like P&G and Samsung. This experience sharpened my storytelling and visual design abilities, which I now apply to game development. I am passionate about utilizing my background to create engaging narratives and immersive environments in the gaming world.
Experience
Work history, roles, and key accomplishments
Video Content Manager
Womanly Tech
Jan 2023 - Jan 2024 (1 year)
Managed video editing, motion graphics, and overall content for various projects. Ensured high-quality visual output and consistent brand messaging.
Co-Founder and General Manager
Quaver Music Academy
Jan 2021 - Jan 2023 (2 years)
Co-founded and managed all aspects of the music academy, including business concept, financial analysis, and artist management. Produced video content for promotional and educational purposes.
Creative Art Director / Motion Graphic Artist - Video Editor
Dentsu
Jan 2017 - Jan 2021 (4 years)
Led the concept and development of branded content and audiovisual campaigns for major clients like P&G and Samsung. Managed projects from ideation to production, including editing and motion graphics.
Advertising Coordinator
SpiderPrint
Jan 2014 - Jan 2016 (2 years)
Coordinated with printing offices and managed project designs. Conducted final art reviews to ensure quality and adherence to specifications.
Education
Degrees, certifications, and relevant coursework
UTHUB
Master in Technical Artist, Technical Art
2024 -
Completed a Master's in Technical Art, gaining hands-on experience across the full game pipeline including Blueprint systems, shader and VFX development, tool creation, C++, Houdini workflows, VR/XR/AR, environment design, lighting, UI, cinematics, and optimization.
Escuela Trazos
Master in 3D Image, 3D Image
2017 - 2018
Studied 3D image creation at Escuela Trazos, focusing on advanced techniques and software for visual production.
Universidad Rey Juan Carlos
B.A. in Advertising and Public Relations, Advertising and Public Relations
2014 - 2017
Obtained a Bachelor of Arts in Advertising and Public Relations, developing a strong foundation in communication strategies and public engagement.
Universidad Complutense
MBA, Business Administration
2010 - 2012
Completed an MBA program, focusing on business administration and management principles.
Universidad de Alcala
B.A. in Tourism, Tourism
2007 - 2010
Earned a Bachelor of Arts in Tourism, gaining knowledge in the tourism industry and related management practices.
Conservatorio Sebastian Duron
B.A. Violoncello, Violoncello
1997 - 2007
Completed a Bachelor of Arts in Violoncello, focusing on musical performance and theory.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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