Mehran Mansour Feizi
@mehranmansourfeizi
3D artist and graphic designer specializing in immersive game experiences.
What I'm looking for
I am a versatile 3D Artist and Graphic Designer with extensive experience in game development, VR, and multimedia design, combining technical proficiency with strong artistic sensibilities. I have produced game-ready characters, optimized assets for real-time engines, and created cohesive visual narratives across print, web, and video.
Throughout my freelance and studio roles, I have led teams, coordinated cross-functional workflows, and delivered high-quality assets under deadline. I have applied industry-standard tools—Blender, Autodesk, Substance, Unity, and Unreal—to model, texture, rig, animate, and integrate assets into interactive environments.
I seek to bring creative problem-solving, attention to detail, and collaborative communication to a dynamic development team, leveraging my background in level design, UI/UX, and multimedia production to elevate player and user experiences.
Experience
Work history, roles, and key accomplishments
Operations Supervisor
Staples Canada
May 2025 - Present (1 year 1 month)
Organized team workflows and delegated tasks to ensure smooth daily operations, improving productivity and staff performance through clear communication and structured planning.
3D Artist / Multimedia Designer
Freelance
Jan 2015 - Present (11 years 5 months)
Produced 3D models, animations, and graphic design assets for print and web, applying typography and color theory to deliver cohesive multimedia projects and client-focused visual narratives.
3D Character Artist
Azalea Interactive
Dec 2023 - Mar 2025 (1 year 3 months)
Created game-ready character models with proper topology, UV mapping, and texturing, integrated feedback from cross-functional teams, and implemented character rigging and animation to enhance in-game fidelity.
3D Technical Artist / UI Artist
Sketchbox3D
Nov 2022 - Jun 2023 (7 months)
Developed 3D assets and integrated them into Unity-based VR environments, optimized lighting and rendering for visual fidelity, and produced video and audio edits for marketing materials.
Lead Artist / Level Designer
Emrys
Jan 2020 - May 2021 (1 year 4 months)
Led art and level design for VR projects using Unity, removed intrusive GUI with intuitive UI solutions to boost player engagement, and coordinated cross-team workflows to optimize resources.
3D Artist / Texture Artist
Xpert VR
May 2019 - Nov 2019 (6 months)
Streamlined texture mapping and asset creation to decrease production time while maintaining quality, collaborated with teams to deliver client-specific 3D models and optimized assets in Unreal Engine for improved VR performance.
Education
Degrees, certifications, and relevant coursework
Brock University
Bachelor of Arts, Game Design
2016 - 2020
Completed a Bachelor of Arts in Game Design with coursework and projects focused on game systems, level design, and interactive media.
Niagara College
Advanced Diploma, Game Development
2016 - 2019
Completed an Advanced Diploma in Game Development emphasizing practical game production, programming collaboration, and asset pipeline workflows.
Seneca College
Advanced Diploma, Digital Art & Graphic Design
2014 - 2015
Completed an Advanced Diploma in Digital Art & Graphic Design focusing on digital illustration, typography, and multimedia design techniques.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
mehranmmfeizi.wixsite.com/maroonartsJob categories
Skills
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