At Short Circuit Studio, I independently ported Tiny Connections from mobile to Steam in Unity and C#, handling Steamworks integration, achievements, PC input, save handling, and QA through release. I also implemented hexagonal maps for a released Teeny Tiny Town mobile update.
I'm building Eschaton, a C++ and OpenGL sandbox exploring how a Terraria-scale world can keep thousands of destructible blocks interactive. I'm also developing Yarn Knight: Arcade in Unity and C#, with modular gameplay systems and custom development tooling; it was pitched at The Very Big Indie Pitch and featured in PocketGamer’s coverage.
At King Digital Entertainment, I contributed asynchronous programming to gameplay and meta systems, and worked across account functionality, menus, monetization systems, plugins, and C++ backend code. During my placement at EdTech Studios, I built an interactive e-learning module and taught myself JavaScript to write a browser chess game with move validation and legal-move generation.

