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Gabriel Senekovic

@gabrielsenekovic

Game programmer at Short Circuit Studio who ported Tiny Connections to Steam and builds games in Unity and C++.

Sweden
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At Short Circuit Studio, I independently ported Tiny Connections from mobile to Steam in Unity and C#, handling Steamworks integration, achievements, PC input, save handling, and QA through release. I also implemented hexagonal maps for a released Teeny Tiny Town mobile update.

I'm building Eschaton, a C++ and OpenGL sandbox exploring how a Terraria-scale world can keep thousands of destructible blocks interactive. I'm also developing Yarn Knight: Arcade in Unity and C#, with modular gameplay systems and custom development tooling; it was pitched at The Very Big Indie Pitch and featured in PocketGamer’s coverage.

At King Digital Entertainment, I contributed asynchronous programming to gameplay and meta systems, and worked across account functionality, menus, monetization systems, plugins, and C++ backend code. During my placement at EdTech Studios, I built an interactive e-learning module and taught myself JavaScript to write a browser chess game with move validation and legal-move generation.

Experience

Work history, roles, and key accomplishments

OP
Current

Independent Game Developer

Own projects

Aug 2023 - Present (3 years 2 months)

Building Eschaton, a 2D sandbox in C++ and OpenGL with a chunked world, and developing Yarn Knight: Arcade in Unity and C# with modular gameplay systems and custom tooling. Shipping smaller projects and jam entries regularly.

SS

Programmer

Short Circuit Studio

Feb 2024 - May 2024 (3 months)

Independently ported Tiny Connections from mobile to Steam in Unity/C#, owning Steamworks integration, achievements, PC input, save handling, and QA through release. Implemented hexagonal maps for a released Teeny Tiny Town mobile update.

ES

Intern

EdTech Studios

Nov 2023 - Feb 2024 (3 months)

Built an interactive e-learning module on mixing-desk operation and wrote a complete browser chess game in JavaScript with move validation and legal-move generation from scratch.

King Digital Entertainment logoKE

Developer Intern

King Digital Entertainment

Aug 2022 - Feb 2023 (6 months)

Contributed asynchronous programming to gameplay and meta systems within a new-game team, working across account functionality, menus, monetization systems, plugins, and C++ backend code.

Education

Degrees, certifications, and relevant coursework

Uppsala University logoUU

Uppsala University

Bachelor of Arts, Game Design

2019 - 2022

Activities and societies: Minor in Programming — C++ Programming I/II, AI Programming, linear algebra.

Pursued a BA in Game Design with a minor in Programming, including coursework in C++ and AI programming.

Tech stack

Software and tools used professionally

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