Axel Ahlkvist
@axelahlkvist
I build narrative-driven levels, combat encounters, and gameplay systems for games.
What I'm looking for
I've designed levels, combat encounters, weapons, puzzles, and narrative set pieces for Pigs Will Fly Studios' third-person sci-fi action shooter, Children of The Phoenix. I owned level design and layout, delivered a major vertical-slice level, and worked with narrative and tech teams to create cutscenes and intense gameplay encounters.
I've also built hub areas and roguelike level concepts for Rouge Realms' ClickT, supported narrative deck-builder development at Bird Island, and prototyped UEFN racing and battle-royale game modes at Lonely Lily Studios. I love weaving storytelling into design and finding the fun in every aspect of development.
Experience
Work history, roles, and key accomplishments
Level & Game Designer
Pigs Will Fly Studios
Oct 2024 - Feb 2026 (1 year 4 months)
Owned all levels, their design and layout, resulting in one major vertical slice level and many concepted and whiteboxed. Worked with narrative team to enhance story through level design, delivered first cutscenes and set pieces, and collaborated with tech team to create designed encounters.
Education
Degrees, certifications, and relevant coursework
The Game Assembly
Higher Vocational Education, Game Design
2021 - 2024
Higher vocational education in Game Design, focusing on level and game design, game development in teams, and agile workflows.
Malmö University
University Studies, Game Development
2017 - 2019
Studied game development courses, including game design, game systems, and C# programming.
Availability
Location
Authorized to work in
Website
axelahlkvistdesign.comPortfolio
axelahlkvistdesign.comJob categories
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