At Heimdall Games, I animate characters, maps, and UI for the mobile game Primal Legacy, and create visual effects and advanced rigs. I also implement animation in Unity for smooth performance and engaging combat and movement on mobile and PC.
At VARSAV Game Studios S.A., I created end-to-end 3D character animations and animations for Quadrima, the internal AI technology used in Barkour and other games. Earlier, at E-Games, I worked on the complete 3D modeling, rigging, and character animation pipeline for Dream of Gods.
I teach introductory and advanced gameplay animation at ARC Academy, using Autodesk Maya in remote classes. I studied Animation and Visual Effects at Academy of Art University, and my portfolio and demo reel are at https://www.smalgren-animation.com/.
