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Beata Smalgren-BrownBS
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Beata Smalgren-Brown

@beatasmalgren-brown

Senior Animator at Heimdall Games, animating characters, maps, and UI for Primal Legacy in Unity.

Sweden
Message

At Heimdall Games, I animate characters, maps, and UI for the mobile game Primal Legacy, and create visual effects and advanced rigs. I also implement animation in Unity for smooth performance and engaging combat and movement on mobile and PC.

At VARSAV Game Studios S.A., I created end-to-end 3D character animations and animations for Quadrima, the internal AI technology used in Barkour and other games. Earlier, at E-Games, I worked on the complete 3D modeling, rigging, and character animation pipeline for Dream of Gods.

I teach introductory and advanced gameplay animation at ARC Academy, using Autodesk Maya in remote classes. I studied Animation and Visual Effects at Academy of Art University, and my portfolio and demo reel are at https://www.smalgren-animation.com/.

Experience

Work history, roles, and key accomplishments

Heimdall Games logoHG
Current

Senior Animator

Mar 2025 - Present (1 year 6 months)

●​ Fluid dynamic character, maps and UI animation, advanced rigging, visual effects for the mobile game Primal Legacy, implementation to Unity game engine, ensuring smooth performance and engaging combat/movement mechanics on mobile and PC platforms. 
●​ Softwares used: Spine, Unity, Photoshop, After Effects, Illustrator

ARC Academy logoAA
Current

Animation Instructor

Jan 2025 - Present (1 year 8 months)

●​ Taught introductory and advanced gameplay animation to a class of 10–20 students via remote/online learning, utilizing Autodesk Maya to mentor and inspire the next generation of animators.

VARSAV Game Studios S.A. logoVS

3D Senior Animator

Jan 2023 - Dec 2024 (1 year 11 months)

●​ Executed end-to-end 3D character animations including high-fidelity modeling, skeletal rigging, implementation to Unreal for PC and video game titles.
●​ Collaborated across multidisciplinary teams to ensure 3D assets met rigorous engine performance and technical optimization standards.
●​ Created animations for the Quadrima internal AI technology used in Barkour and many other games.

Mancala Gaming logoMG

Senior 2D Animator and VFX Artist

Apr 2022 - Dec 2022 (8 months)

●​ Created high-engagement 2D animations (of characters, symbols and backgrounds), advanced rigging systems and visual effects tailored specifically for fast-paced mobile slot titles.
●​ Developed polished, intuitive game UI and symbol designs that aligned with overall thematic slot art styles.

Product Madness 📱🎮  logoPM

2D Technical Animator and VFX Artist

Oct 2021 - Mar 2022 (5 months)

●​ 2D Animation and creation of Visual Effects in Unity for mobile games worldwide

CloudBest logoCL

2D/3D Animator and Motion Graphics Designer

Oct 2019 - Sep 2021 (1 year 11 months)

●​ 2D and 3D animation, visual effects and video editing, in collaboration with the Marketing and IT teams.

EG

3D Lead Animator

E-Games

Mar 2019 - Sep 2019 (6 months)

●​ Specialized in the complete pipeline of 3D modeling, advanced rigging, and character animation for Dream of Gods MOBA game characters.
●​ Optimized character rigs and silhouettes for clear readability and responsive competitive gameplay mechanics.
https://www.indiedb.com/games/dream-of-gods

FE

Lead 2D/3D Animator and Illustrator

Fool's Entertainment

Mar 2017 - Sep 2019 (2 years 6 months)

●​ Directed mixed 2D/3D art pipelines, overseeing core creative tasks from initial modeling and texturing to final lighting and animation.
●​ Maintained visual consistency across multiple media formats and guided technical asset integration.

AAU StudioX logoAS

2D Animator

Feb 2016 - Sep 2017 (1 year 7 months)

●​ Animated character sequences for the animated short Kupala Night within a professional production pipeline course collaboration with help of Disney and Pixar professionals.
●​ Adhered strictly to professional studio milestones, supervisor feedback, and established pipeline constraints.

Flyht Lab, LLC. logoFL

2D Animator and Rigger

Nov 2016 - Apr 2017 (5 months)

●​ character design, rigging and animation for the character presented in link below:
https://www.youtube.com/watch?v=BsEV5I5bqbQ

Frog Bar logoFB

Stop-motion Animator and Props Modeler

Jan 2013 - May 2015 (2 years 4 months)

Worked as Stop-motion Animator and Props Modeler at Frog Bar.

Education

Degrees, certifications, and relevant coursework

AU

Academy of Art University

Bachelor of Visual Arts, Design and Visual Communications, General

School of Animation & Visual Effects

AU

Academy of Art University

Bachelor's Degree, Animation and Visual Effects

2013 - 2019

IB

International Baccalaureate

High School, Visual and Performing Arts

2007 - 2013

obtained a grade of 7 in Visual Arts Higher Level in final graduation exam (with 7 being the highest and 0 the lowest)

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