Simone van der merwe
@simonevandermerwe
Detail-oriented 3D artist specializing in environment art, modeling and texturing.
What I'm looking for
I am a detail-oriented 3D artist with 8–10 years of industry experience and two shipped games, bringing strong hands-on skills across modelling, texturing, lighting and rendering. I work confidently both independently and as a collaborative team member, known for empathy and practical problem-solving.
My recent work includes environment asset creation, material setup, VFX with Niagara, UI implementation and optimisation for mobile in Unreal Engine 5. I have also led art production as an Art Lead for multiple projects, delivering concept art, 3D character and logo work, and overseeing pipelines for Unity and web assets.
As an educator I have lectured in 3D animation and VFX, teaching Autodesk Maya, After Effects and Photoshop while developing assessments and improving student engagement. I hold a Higher Vocational Degree in Game Art (3D Environment Art) and completed internships developing a mobile game prototype for children.
I am passionate about creating polished, optimised assets for Gaming, Film and Arch Viz, and I continually expand my toolset—especially in Unreal Engine 5, Unity, Substance Painter and ZBrush—to bring creative ideas to life.
Experience
Work history, roles, and key accomplishments
3D Environment Artist/Generalist
Pinatubo Interactive
Dec 2023 - Dec 2024 (1 year)
Created and optimized UE5 environment assets, materials and VFX for mobile, implemented UI and set dressing, and produced concept art and storyboards for shipped prototypes. Improved mobile performance through targeted optimization and asset work.
3D Generalist / 2D Designer
Freelance Contractor
Dec 2019 - Jun 2022 (2 years 6 months)
Led art production for multiple blockchain and indie game clients, delivering 3D characters, assets, logos and website/branding while overseeing art direction and pipeline for cross-platform projects. Coordinated production across teams to meet client deliverables.
3D Animation Lecturer
CityVarsity
Feb 2018 - Apr 2019 (1 year 2 months)
Taught Autodesk Maya fundamentals (modelling, texturing, UVs, rigging, lighting and rendering) to classes averaging 15 students and adapted assessments and lesson plans to boost engagement and task completion. Contributed to exam development and student evaluation.
3D Animation Lecturer
Centre of Fine Art, Animation & Design
Jul 2017 - Dec 2017 (5 months)
Guided production of 3D animated shorts for senior students, fostering an inclusive studio workflow and providing feedback to improve project outcomes and student collaboration.
VFX & 3D Animation Lecturer
AFDA
Feb 2017 - Jun 2017 (4 months)
Taught VFX with After Effects, 3D animation in Maya and photo editing in Photoshop to classes of 20–30 students, creating a positive learning environment that increased software adoption and student engagement.
Education
Degrees, certifications, and relevant coursework
FutureGames
Higher Vocational Degree in Game Art, 3D Environment Art
2022 - 2024
Grade:
Activities and societies: Internship as a 3D Environment Artist/3D Generalist; asset creation and prototyping for a children's mobile game.
Higher Vocational Degree in Game Art with a specialization in 3D Environment Art, including an internship assisting development of a mobile game prototype.
The Animation School
Diploma in Digital Animation, Digital Animation
2010 - 2012
Activities and societies: Specialisation in Modelling & Texturing; training in Autodesk Maya and related animation tools.
Diploma in Digital Animation with a specialization in Modelling and Texturing focused on animation production skills and pipeline tools.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
simonevdm.artstation.comSalary expectations
Social media
Job categories
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