At Sentona Games, I work as a Senior Developer. Before that, I was a Senior Game Programmer at Brink Gaming and a Senior Software Engineer at Ringtail Interactive.
At Ringtail Interactive, I architected scalable systems for a UGC-based MMORPG using MVVM and dependency injection. I built modular multiplayer features with server-side physics, session handling, and anti-cheat mechanisms.
I led UI development with Unity UI Toolkit, introduced a reusable UI catalog, and mentored UI and technical artists. I also profiled performance in Unity Profiler to improve frame rates and reduce memory usage across platforms.
Earlier, I developed AR app and game prototypes at Pretia Technologies, Inc., including a multiplayer AR game and interactive AR ads. I also worked on Unity game-engine tests and bug fixes at Rythmos, and developed and shipped mobile games and iOS apps.

