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Gafgar DavalliusGD
Open to opportunities

Gafgar Davallius

@gafgar

Senior game engine and tools programmer specialized in performance and diagnostics.

Japan
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What I'm looking for

I seek any role with advanced programming challenges, especially with performance critical and memory constrained scenarios. I seek work where I can use as much of my experience as possible or really get to dig deep in low level programming.

I am a senior game engine and tools programmer with extensive experience shipping PC and console titles across AAA and indie studios, focused on performance, diagnostics, and robust production tooling. I specialize in memory systems, synchronization, streaming, asset pipelines, and editor reliability.

I have delivered measurable outcomes including low-overhead synchronization profiling, modular memory tracking, physics streaming fixes, replication and networking optimizations, and rendering and TA performance improvements across multiple shipped projects. I build practical tooling and systems that speed production and make complex problems diagnosable.

I bring over two decades of C/C++ development, cross-platform engine and editor expertise (Unreal, custom engines), and a pragmatic collaborative approach to solving difficult runtime and authoring challenges to help teams deliver stable, high-performance games.

Experience

Work history, roles, and key accomplishments

PlatinumGames logoPL

Senior Game Engine Programmer

PlatinumGames

Dec 2023 - Dec 2025 (2 years)

Built low-overhead synchronization profiler and modular memory tracking tools that reduced diagnostic time and enabled real-time memory hotspot analysis; reworked asset formats and pipeline to reduce runtime memory and complexity for shipped and unannounced engine projects.

LP

Game Engine Programmer

Luminous Productions

Dec 2020 - Dec 2023 (3 years)

Eliminated physics streaming hitches and stabilized performance via PhysX-based reusable systems and delivered robust cutscene/event tools to accelerate production workflows; improved input and camera responsiveness across platforms for Forspoken.

Education

Degrees, certifications, and relevant coursework

University of Skövde logoUS

University of Skövde

Coursework / Non-degree studies, Game Development

2006 - 2010

Grade: N/A

Activities and societies: Academic Game Lab (AGES); Arcade Game Club (SAFT); Martial Arts (Taidou, Karate); developed hobby projects including KAZA (RE4 like score attack game), Kykling? (3D Bomberman like game), Boiler (nominated Swedish Game Awards 2007), Eather, Ödlespelet (nominated Swedish Game Awards 2008), and Elysian Pages.

Completed various courses in Game Programming, Game Design, and Game Art, equivalent to a degree in programming and game art, while contributing to multiple solo and group game projects and participating in campus game societies.

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Gafgar Davallius - Senior Game Engine Programmer - PlatinumGames | Himalayas