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Simon HåkanssonSH
Open to opportunities

Simon Håkansson

@simonhkansson

I design progression, itemization, and combat systems for ARPGs.

Sweden
Message

What I'm looking for

I'm looking to design structured, player-focused gameplay systems, especially progression, itemization, combat, quests, and encounters, while collaborating closely with programming, animation, and design teams.

At Froströk, I design progression, itemization, combat, quest, and encounter systems for an in-development ARPG. I created a modular item socket system, hidden-bonus progression, and an initial weapon-balancing pipeline from spreadsheets to JSON/CSV.

I turn concepts into structured specifications and functional in-engine systems in Unreal Engine 5, collaborating closely with programmers, animators, and designers. Outside production work, I’ve designed annual interactive games including a custom-combat TTRPG and a deckbuilding RPG with original economy, enemy, and balance systems shaped by player feedback.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

FU

Futuregames

Higher Vocational Education, Game Design

2022 - 2024

Completed a Higher Vocational Education in Game Design, focusing on game systems and design.

Tech stack

Software and tools used professionally

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