Simon Håkansson
@simonhkansson
I design progression, itemization, and combat systems for ARPGs.
What I'm looking for
At Froströk, I design progression, itemization, combat, quest, and encounter systems for an in-development ARPG. I created a modular item socket system, hidden-bonus progression, and an initial weapon-balancing pipeline from spreadsheets to JSON/CSV.
I turn concepts into structured specifications and functional in-engine systems in Unreal Engine 5, collaborating closely with programmers, animators, and designers. Outside production work, I’ve designed annual interactive games including a custom-combat TTRPG and a deckbuilding RPG with original economy, enemy, and balance systems shaped by player feedback.
Experience
Work history, roles, and key accomplishments
Game Designer
Froströk AB
Dec 2024 - Present (1 year 8 months)
Designed modular item socket systems, progression systems, quest systems, and enemy archetypes for an in-development ARPG. Collaborated with animation, programming, and design teams through structured documentation.
Education
Degrees, certifications, and relevant coursework
Futuregames
Higher Vocational Education, Game Design
2022 - 2024
Completed a Higher Vocational Education in Game Design, focusing on game systems and design.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
ecksdee.livePortfolio
ecksdee.liveJob categories
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