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Alexander KullmanAK
Open to opportunities

Alexander Kullman

@alexanderkullman

Senior game and level designer focused on systems, tools, and playable experiences.

Sweden
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What I'm looking for

I seek a collaborative studio role where I can own levels/worlds, build tools and systems, mentor teammates, and ship player-facing content.

I am a proactive, structured senior game and level designer with six years of experience shipping multiplayer and open-world content, owning locations, and building systems from macro blockouts to micro cover and narrative set dressing. I regularly prototype and script gameplay, tools, and solutions (including Lua and Unreal workflows), and I actively improve pipelines while mentoring over 100 students and designers.

My background includes owning location design, world and mission design, designing skills, classes and procedural levels, and running playtests to drive meaningful iteration. I bring a strong analytical eye, quick learning, and a passion for design and psychology—communicating knowledge through tutorials, guides, and videos to uplift teams and projects.

Experience

Work history, roles, and key accomplishments

GG

Game Designer

Gunzilla Games

Aug 2023 - May 2025 (1 year 9 months)

Owned and shipped multiple locations and designed additional zones, creating macro blockouts, golden paths, micro cover and narrative set dressing while scripting tools and managing missions, loot and AI distribution.

Hi-Rez Studios logoHS

Game Designer

Hi-Rez Studios

Oct 2021 - Aug 2023 (1 year 10 months)

Owned and designed 10 multiplayer levels and an open world, prototyped and scripted gameplay and objects to near-final state, and led playtest ownership to structure and improve feedback.

BS

Game Designer

Blackfox Studios

Jan 2020 - Oct 2021 (1 year 9 months)

Owned and implemented core game design including world, mission, narrative, systems and progression; designed extensive content (67 skills, 21 skill trees, 24 weapons, 9 classes, 59 procedural levels) and scripted the Scarback faction campaign in Lua.

Education

Degrees, certifications, and relevant coursework

FU

Futuregames

Game Design

Studied game theory, creation and design at Futuregames with a focus on practical game design skills.

NA

Nackademin

YH, Virtual Network Technician / Server Management

Completed a YH program including a six-month internship focusing on server management and virtual network technician skills.

AC

Academedia

Masters & Progression, Systems / Network Planning

Completed Masters & Progression coursework related to planning and running networks and system architecture.

Tech stack

Software and tools used professionally

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Alexander Kullman - Game Designer - Gunzilla Games | Himalayas