At Azumo / Zynga, I developed and shipped production features for Game of Thrones: Legends using Unity and C#. My work included gameplay logic, real-time state updates, and UI flows.
I also built and maintained internal tools and workflows for debugging, build iteration, and feature delivery. I integrated backend-facing systems and SDK-driven functionality, and diagnosed production issues under release cycles.
At Ravegan, I developed Unity and C# gameplay systems focused on maintainable architecture and state-driven logic. I also prototyped and delivered a complete demo in under two months.
At Sureksu, I developed interactive applications and games with Unity and C#. Systems I built were showcased to more than 1,000 users at an international academic event.

