
Colin Rayne
@colinrayne
I design game levels and gameplay systems grounded in player experience and cross-team collaboration.
What I'm looking for
I'm currently shaping an upcoming title at Clever Ghoul Studio, where I design level concepts, gameplay mechanics, asset sketches, and documentation that guide player flow and production priorities.
I work closely with Art and Narrative teams to connect asset needs and story beats with level pacing, structure, and the overall player experience.
Before level design, I supported Fortnite live services at Epic Games, testing commerce, cosmetics, interactive tools, backend asset management, and LLM features across console, mobile, and PC. I created testing standards, onboarding documentation, and component dashboards while contributing recommendations for AI-led QA automation.
My earlier QA work at The Walt Disney Company and Konami covered web, mobile, console, backend applications, automation test cases, deployments, regression testing, and bug tracking. I also bring a long-running practice as a Dungeon Master and community event organizer, using communication, creative problem-solving, and time management to lead recurring team-based events.
Experience
Work history, roles, and key accomplishments
Level Design Lead
Clever Ghoul Studio
Jun 2026 - Present (3 months)
Designed level concepts and outlines for an upcoming title, establishing the foundation for gameplay flow and player experience. Developed core gameplay mechanics and conceptual asset sketches, providing the art team with clear creative direction.
Dungeon Master / Community Event Organizer
Volunteer
Jan 2001 - Present (25 years 8 months)
Host and lead team-based recurring events that require immense communication, creative problem solving, and strict time management.
Provided testing coverage for Fortnite live services and features surrounding purchasing, player cosmetics handling, and upcoming interactive tools. Developed and implemented testing standards for real money transactions and In-App purchasing across all major platforms.
QA Analyst II
The Walt Disney Company
Apr 2020 - Jul 2023 (3 years 3 months)
Collaborated with technical teams to define and test new features impacting operational performance for Disney-owned websites. As a Deployment Manager, ran automation and deployed code releases, and participated in Agile team meetings and retrospectives.
Senior QA Tester
The Walt Disney Company
Jun 2015 - Mar 2020 (4 years 9 months)
Optimized back-end application development by providing test cases for automated quality assurance tests and codes. Restructured and updated Confluence content to promote cross-functional team sharing.
QA Tester
The Walt Disney Company
Nov 2013 - Jun 2015 (1 year 7 months)
Worked as a Web Quality Assurance Tester and Mobile Quality Assurance Tester, testing back-end applications, web analytics, and mobile apps for Disney and Star Wars websites. Created test cases and reported bugs.
QA Tester
Konami
Oct 2011 - Feb 2013 (1 year 4 months)
Tested console games, mobile games, and a website. Acted as point of contact for various titles and located, tracked, and regressed bugs.
Education
Degrees, certifications, and relevant coursework
University of Advancing Technology
Game Design
2008 - 2011
Studied Game Design at the University of Advancing Technology from 2008 to 2011.
Westwood College
Game Programming and Design
2006 - 2008
Studied Game Programming and Design at Westwood College from 2006 to 2008.
Art Institute
Game Art and Design
2004 - 2005
Studied Game Art and Design at the Art Institute from 2004 to 2005.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
beacons.ai/crayneSalary expectations
Social media
Skills
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