At Gamersky Games, I localized Rogue: Genesia from English into Turkish, translating UI, dialogue, achievements, and other in-game content. I also worked to keep terminology consistent and localization quality high.
In the LocJam literary localization project, I localized an interactive crime-fiction project for Turkish audiences and performed translation, editing, proofreading, and QA.
My work also includes subtitle translation and QA, supported by experience with CAT tools such as SDL Trados Studio, Smartling, Phrase, Memsource, XTM, Translation Workspace, and Subtitle Edit.

