At Lucid Reality Labs, I contributed to an XR content creation and delivery platform and developed gameplay systems for a live Unity XR creator app. I raised a mid-range app's frame rate from about 30 to 100 FPS through profiling and optimization, and built XR/VR experiences for Meta Quest.
At SwyTapp, I led development of The Floor Above from concept to Steam release and cut its build size from 450 MB to 140 MB. Earlier, at RailCar Studio, I led development and publishing of the AR game Invaders, reducing CPU load by 35% and memory usage by 40% through architecture refactoring, Addressables, and pooling.

