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Andrew BackulevAB
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Andrew Backulev

@andrewbackulev

Senior Unity Developer at Lucid Reality Labs, optimizing XR experiences and raising a mid-range app from 30 to 100 FPS.

Spain
Message

At Lucid Reality Labs, I contributed to an XR content creation and delivery platform and developed gameplay systems for a live Unity XR creator app. I raised a mid-range app's frame rate from about 30 to 100 FPS through profiling and optimization, and built XR/VR experiences for Meta Quest.

At SwyTapp, I led development of The Floor Above from concept to Steam release and cut its build size from 450 MB to 140 MB. Earlier, at RailCar Studio, I led development and publishing of the AR game Invaders, reducing CPU load by 35% and memory usage by 40% through architecture refactoring, Addressables, and pooling.

Experience

Work history, roles, and key accomplishments

CY

Unity Developer

Cyborgs.pro

Nov 2018 - Jul 2020 (1 year 8 months)

Developed AR applications with client-server architecture, including a face scanner app and multiplayer card game. Implemented core mechanics for various mobile and AR projects.

Education

Degrees, certifications, and relevant coursework

NI

National Aerospace University - 'Kharkiv Aviation Institute'

Master's Degree, Applied Mathematics

2014 - 2019

Pursued a Master's Degree in Applied Mathematics from 2014 to 2019.

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