
David Rey
@davidrey
I optimize Unity and Unreal VR experiences, bridging visual quality and real-time performance.
What I'm looking for
I've adapted a photorealistic Unreal Engine environment for VR at Eongate, raising performance from approximately 2 FPS to a stable 120 FPS through rendering, lighting, asset and shader optimization.
At Arcadio Lab, I built stylized holographic and outline effects in Unity Shader Graph, profiled rendering bottlenecks, and developed C# gameplay features for production builds.
I've also delivered configurable mission and dialogue systems, VR hand interactions, and a published Android AR project using Vuforia image recognition, external APIs, Unity Cloud services, VFX and UI feedback.
I work where art and code meet: helping artists prepare assets for real-time workflows, giving designers configurable tools, and investigating performance issues across Unity and Unreal projects.
Experience
Work history, roles, and key accomplishments
Technical Artist and VR Developer
Eongate
Apr 2026 - Jul 2026 (3 months)
Sole Technical Artist adapting a photorealistic Unreal Engine environment for real-time VR, improving scene performance from approximately 2 FPS to a stable 120 FPS. Guided artists on asset preparation and performance-aware real-time workflows.
Unity Programmer and Technical Artist
Arcadio Lab
Jul 2024 - Sep 2025 (1 year 2 months)
Created stylized, holographic and outline effects with Shader Graph, balancing visual quality with runtime performance. Profiled Unity scenes and developed C# gameplay features, collaborating with artists and designers in Scrum teams.
Unreal Engine VR Developer and Technical Artist
Forged Horizon
Sep 2023 - Jun 2024 (9 months)
Implemented interactions and hand-animation behavior with Blueprints and Animation Blueprints for Golden Hand in a five-person team. Optimized baked lighting and post-processing for VR; project won Deià's Best Project of the Year in 2024.
Unity Programmer and Technical Artist
Grupo 3 Studio
Sep 2022 - Jul 2023 (10 months)
Sole programmer in a six-person team, creating configurable mission and dialogue systems with ScriptableObjects. Implemented a C# player controller, state-machine-based animation and enemy behavior, profiling scenes to improve runtime stability.
Education
Degrees, certifications, and relevant coursework
IT Academy - Barcelona Activa
Specialization Course, Java Spring Boot Development
2025 - 2026
Specialization course in Java Spring Boot development, completed in March 2026.
Deià Escola d’Art i Disseny
Audiovisual Graphics, Audiovisual Graphics
2023 - 2024
Audiovisual Graphics program focusing on Virtual Reality and Gamification, completed in 2024.
Deià Escola d’Art i Disseny
Audiovisual Graphics, Audiovisual Graphics
2020 - 2023
Audiovisual Graphics program focusing on Video Games and Virtual Environments, completed in 2023.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
viid21.github.io/UnityDev_PortfolioSalary expectations
Social media
Skills
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