At Engage XR, I’m the technical reference for a five-person Unity client team building a multi-user VR collaboration platform supporting PC, Mac, Android, iOS, Quest, and Pico, with 70 concurrent users per session.
I’ve led major refactors that transformed tightly coupled legacy code into modular, dependency-managed systems. I also re-architected avatars for better standalone-headset performance, built a new VR keyboard end to end, and led Agora-based realtime video streaming in VR.
Previously at Virtualware, I led development across 50+ international training, serious-game, AR, VR, computer-vision, and eye-tracking projects. I built a GE Hitachi VR training simulator that reduced costs by over 75%, contributed early to VIROO, mentored 30+ teammates, and founded Lodius S.L. to ship Monster Essence.

