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@yevhentymchenko
Professional Lead Unity Developer with 6+ years of experience.
I am a Lead Unity Developer with over 6 years of experience in mobile and PC games, specializing in hybrid casual titles and custom physics systems. My expertise extends to editor programming, architecture, rapid prototyping, and optimization for low-end devices. I have successfully built a highly performant custom dependency injection framework and developed a multithreaded system for real-time 2D sprite destruction. My work has contributed to games that have amassed over 10 million downloads, and I have effectively managed cross-functional teams of up to eight members.
In my current role at ROD, I manage a team through all development stages, enforcing performance and code-quality standards. I developed a high-performance custom physics-based system that achieved up to 10x better CPU efficiency and memory usage compared to standard solutions. Previously, as a Team Lead at Lumo Team, I oversaw the full-cycle production of three mobile games, enhancing design workflows and maintaining direct communication with publishing partners.
Throughout my career, I have been dedicated to elevating technical skills within my teams, conducting over 30 technical interviews, and leading monthly developer workshops. My commitment to clean code, performance optimization, and team management has consistently driven successful project outcomes and fostered a collaborative work environment.
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Work history, roles, and key accomplishments
ROD
Apr 2024 - Present (1 year 7 months)
Managed a team through all development stages, enforcing performance and code-quality standards. Developed a high-performance custom physics-based system, achieving up to 10x better CPU efficiency and memory usage compared to standard solutions.
Lumo Team
Dec 2023 - Present (1 year 11 months)
Led full-cycle production of 3 mobile games, including architecture, editor, and gameplay programming. Developed a custom level design editor, achieving 3x faster design workflow and reducing final build size by 40%.
ViraGames
Apr 2021 - Nov 2023 (2 years 7 months)
Main developer for 22 mobile titles, including hyper-casual and hybrid-casual games, built from scratch under tight deadlines. Conducted 30+ technical interviews and created a custom plugin suite that streamlined new-project setup across the company.
Crazy Labs
Aug 2020 - Mar 2021 (7 months)
Created 8 hyper-casual prototypes and iterations, each delivered in under one week. Handled gameplay programming, rapid prototyping, and performance optimization for mobile platforms.
FireHeads
Mar 2020 - Jul 2020 (4 months)
Developed 4 hyper-casual mobile games from prototype to iOS build. Implemented core gameplay features and ensured platform compatibility.
Fractal Dimension Games
Feb 2019 - Feb 2020 (1 year)
Developed core gameplay systems for PC titles during a one-year period. Focused on implementing key functionalities for various game projects.
Degrees, certifications, and relevant coursework
BSc in Computer Science, Computer Science
Studied Computer Science at Ivan Franko National University. Gained foundational knowledge and practical skills in various aspects of computer science.
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