
Javier Martinez Valle
@javiermartinezvalle
I build polished Unity gameplay and reliable multiplayer experiences for mobile and PC players.
What I'm looking for
I've spent 10 years shipping Unity games for mobile and PC, with a focus on gameplay feel, clear interfaces, and multiplayer sessions players can trust.
At Global Online Gaming, I led Heroes Lineage, a live multiplayer fantasy RPG with around 10,000 users. I built turn-based authoring tools and helped move the game to an authoritative FishNet server-client setup for steadier live sessions.
At Shadowlock Games, I developed core gameplay for Steel Wars Royale and helped deliver stable 60 FPS on low-end iOS and Android devices. More recently, I shaped Pocket Frens' pet behaviour, moods, saves, and content pipeline at Future Nostalgia Studios.
At Epic Panda Games, I provided technical leadership across more than five casual and hypercasual mobile titles. I build editor tools that let designers tune feel and presentation without waiting on engineering, and I enjoy helping small multidisciplinary teams ship stable builds on real hardware.
Experience
Work history, roles, and key accomplishments
Senior Unity Developer
Epic Panda Games
Jan 2025 - Jan 2026 (1 year)
Technical lead across 5+ casual and hypercasual mobile titles. Built editor tools for design tuning and shipped stable builds on real hardware.
Senior Unity Developer
Future Nostalgia Studios
Jan 2024 - Jan 2025 (1 year)
Provided technical direction on Pocket Frens, a Web to Unity remake of a virtual pet simulator. Developed pet behaviour, moods, and save systems, and built content pipelines for faster feature delivery.
Lead Unity Developer
Xaloc Studios
Jan 2023 - Dec 2023 (11 months)
Led an internal multiplayer prototype focused on synced play feel. Compared Photon Fusion and Photon Quantum before choosing a networking stack, and mentored junior developers.
Lead Unity Developer
Global Online Gaming
Jan 2021 - Jan 2023 (2 years)
Lead developer on Heroes Lineage, a live multiplayer fantasy RPG with around 10,000 users. Built turn-based gameplay authoring tools and implemented an authoritative server-client setup with FishNet.
Unity Developer
Shadowlock Games
Jan 2018 - Jan 2021 (3 years)
Developed core gameplay and feel for Steel Wars Royale, a mobile action game. Evolved online play from Photon PUN to Photon Quantum and optimized for stable 60 FPS on low-end devices.
Education
Degrees, certifications, and relevant coursework
Master's in Video Game Development (Unity)
Master's, Video Game Development
Completed a Master's in Video Game Development with a focus on Unity.
Higher Technician, Multi-platform Applications Development
Higher Technician, Multi-platform Applications Development
2013 - 2015
Completed a Higher Technician program in Multi-platform Applications Development from 2013 to 2015.
Unity Technologies
Unity Certified Developer, Unity Development
Earned the Unity Certified Developer certification.
Availability
Location
Authorized to work in
Website
javivalledev.vercel.appSalary expectations
Social media
Skills
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