- Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance.
- Partner closely with various infra and product teams across Meta Platforms, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture.
- Building tools and pipelines for generating very realistic synthetic images.
- Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery.
- Building rendering subsystems for platforms such as SparkAR and Horizon.
- Build a platform for cloud streamed games.
- Document and support graphics features.
- Write high-quality, performant, and maintainable code.
- Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products.
- Telecommute from anywhere in the U.S. permitted.
- Requires a Master's degree in Computer Science, Engineering, Information Systems, Analytics, Mathematics, Statistics, Physics, Applied Sciences, or a related field and three years of work experience in the job offered or in a computer-related occupation. Requires three years of experience in the following:
- Object-oriented and component based design experience
- C and/or C++ programming
- Graphics software engineering experience
- High level graphics APIs including Metal, OpenCL and OpenGL
- GPU Architecture
- Python/Shell scripting.
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.