We are currently seeking a graphics hardware/software architect to support custom graphics pipeline SW enabling for AR/VR systems. As part of the Graphics Hardware team, the candidate will contribute to the development of HW/SW emulation systems, architecture of profiling tools and GFX SW stack optimization. The ideal candidate for this role will have an excellent grasp of the graphics pipeline, SW/HW emulation, system SW architecture and power/performance profiling and optimization. The candidate should have a demonstrated track record of working on new graphics/display pipeline architectures and/or graphics APIs, developing HW/SW emulation platforms and supporting development of GFX SW and profiling tools. Successful candidates are motivated self-starters who are comfortable operating in a cross-functional environment and have a hands-on approach to problem-solving.AR Graphics HW/SW Co-Design Architect Responsibilities
- Work on end-to-end problems and enable GFX HW/SW co-development and optimization around product use cases and system constraints
- Closely work with SW teams across the entire graphics stack to enable graphics pipeline features and architect power/performance profiling tools for AR graphics pipeline
- Collaborate closely with the graphics, system architecture and SW teams to develop HW/SW emulation platforms for GFX SW stack development
- Support all phases of Silicon development from a SW enabling perspective - from early definition on through specification, architecture and productization
- B.S. in Computer Science or related fields
- 5+ years of experience working on graphics hardware pipelines and SW
- Experiencing in developing tools and enabling performance analysis and optimization (CPU/GPU profilers and trace analyzers)
- Experience with developing and/or using HW/SW emulation systems
- Proven programming skills and experience of C/C++, compilers, or shaders
- Experience with graphics APIs (Vulkan, Direct3D, OpenGL, etc.)
- Experience with shader languages (HLSL/GLSL) and shader development including performance and power optimizations in the hardware.
- Experience evaluating architectural tradeoffs in performance, power and image quality
- Experience working with UX and Content Design teams in developing graphics applications, 3D assets and effects and optimizing hardware for them.
- Experience with 2D/3D game engines (Unity, Unreal, Skia)
Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits. Learn more about benefits at Meta.