At Perfect Play, I ran studio operations and project strategy, reporting to company management on delivery commitments. From 2024, I acted as de facto head of the studio and project, leading 150 people and directly managing 13 managers and directors.
I took an R&D project through three major soft launches, each improving retention and monetization while meeting agreed targets. I also rebuilt the QA, analytics and core technology teams and launched two new feature teams.
At Playrix, I built the internship program from scratch and ran it single-handedly, covering program design, recruitment, assessment and final hiring decisions. Earlier, as Head Of Recruitment, I led a team of up to 30 and ran hiring during the company’s rapid growth phase.
I managed art production for Homescapes from pre-production through launch, which happened three months ahead of the original schedule. I also built Playrix’s outsourcing process from scratch and managed art outsourcing at Glu Mobile and Signus Labs.

