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Van RikerVR
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Van Riker

@vanriker

I drive product engagement, activation, and adoption through experimentation, onboarding, and lifecycle strategy.

United States
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What I'm looking for

I'm looking to lead engagement, activation, and adoption for digital products, partnering closely with Product, Design, Engineering, and Data Science to reduce friction and improve customer value.

I've led product engagement and adoption strategy for Xbox Game Pass at Microsoft, using experimentation, in-product moments, and lifecycle touchpoints to improve conversion and retention. My work has delivered $30M in annualized revenue impact, $5.4M in loss mitigation, and a projected $7M annual revenue increase.

I work closely with engineering, product, design, and data science to identify friction and shorten time-to-value. I led 94 controlled experiments and 16 shipped improvements, and helped accelerate a cross-platform launch from roughly 18 months to two months while increasing its first-year revenue forecast from $20M to $80M.

Earlier, I supported launches for 50+ partner apps at Derflan, led worldwide franchise marketing for Plants vs. Zombies 2 at PopCap/EA, and grew game revenue by 50% at GameHouse. I also build community at Microsoft through sustainability leadership and a mental health hackathon project that became an official Microsoft product.

Experience

Work history, roles, and key accomplishments

Microsoft logoMI
Current

Senior Marketing Program Manager

Jan 2015 - Present (11 years 8 months)

Defined experimentation strategy for Xbox Game Pass, driving 94 controlled experiments and 16 shipped improvements, delivering $30M in annualized revenue impact. Owned engagement strategy across the customer lifecycle, contributing to a projected $7M annual revenue increase and 200K new subscribers.

GN

Senior Marketing Manager

GameHouse – Real Networks

Apr 2008 - Oct 2011 (3 years 6 months)

Drove engagement and subscription enrollment strategy for 1P and 3P game franchises, developing a life-cycle management program that increased average game revenue by 50%. Conceived the Premium product line and supporting in-product value-proposition messaging, resulting in a threefold increase in revenue per unit.

Education

Degrees, certifications, and relevant coursework

Syracuse University logoSU

Syracuse University

Bachelor of Science, Advertising

Bachelor of Science in Advertising from the S.I. Newhouse School of Public Communications at Syracuse University.

Tech stack

Software and tools used professionally

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