
Van Riker
@vanriker
I drive product engagement, activation, and adoption through experimentation, onboarding, and lifecycle strategy.
What I'm looking for
I've led product engagement and adoption strategy for Xbox Game Pass at Microsoft, using experimentation, in-product moments, and lifecycle touchpoints to improve conversion and retention. My work has delivered $30M in annualized revenue impact, $5.4M in loss mitigation, and a projected $7M annual revenue increase.
I work closely with engineering, product, design, and data science to identify friction and shorten time-to-value. I led 94 controlled experiments and 16 shipped improvements, and helped accelerate a cross-platform launch from roughly 18 months to two months while increasing its first-year revenue forecast from $20M to $80M.
Earlier, I supported launches for 50+ partner apps at Derflan, led worldwide franchise marketing for Plants vs. Zombies 2 at PopCap/EA, and grew game revenue by 50% at GameHouse. I also build community at Microsoft through sustainability leadership and a mental health hackathon project that became an official Microsoft product.
Experience
Work history, roles, and key accomplishments
Defined experimentation strategy for Xbox Game Pass, driving 94 controlled experiments and 16 shipped improvements, delivering $30M in annualized revenue impact. Owned engagement strategy across the customer lifecycle, contributing to a projected $7M annual revenue increase and 200K new subscribers.
Partner Marketing Vendor
Derflan, Inc
Jan 2014 - Dec 2015 (1 year 11 months)
Supported go-to-market planning, positioning, and launch communications for 50+ partner apps, including titles from the NFL, Netflix, and Spotify, delivering all within planned launch timeframes.
Franchise Marketing Manager
PopCap / Electronic Arts
Oct 2011 - Dec 2013 (2 years 2 months)
Owned worldwide messaging and campaign execution for a flagship consumer franchise, coordinating cross-functional launches across mobile, console, PC, and social platforms. Achieved #1 App ranking on iOS and Android for 3 consecutive weeks with Plants vs. Zombies 2.
Senior Marketing Manager
GameHouse – Real Networks
Apr 2008 - Oct 2011 (3 years 6 months)
Drove engagement and subscription enrollment strategy for 1P and 3P game franchises, developing a life-cycle management program that increased average game revenue by 50%. Conceived the Premium product line and supporting in-product value-proposition messaging, resulting in a threefold increase in revenue per unit.
Education
Degrees, certifications, and relevant coursework
Syracuse University
Bachelor of Science, Advertising
Bachelor of Science in Advertising from the S.I. Newhouse School of Public Communications at Syracuse University.
Availability
Location
Authorized to work in
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