At Metaforce, I work on game levels and gameplay content, contributing to level design implementation and refinement with the development team.
In freelance and personal projects, I developed 2D games and basic 3D projects using Unity and C#. I designed and implemented gameplay mechanics and prototypes, working independently and with development teams.
I participated in game jams and delivered projects under tight deadlines. I also published games on Yandex Games and worked with platform SDKs and builds.
My work has included gameplay testing, debugging, and iterative improvements, with Git and AI tools supporting my development workflow. I’m interested in game programming, gameplay systems, mechanics, and game balance.

