I'm leading development of Lust Kingdom for the Nutaku platform at Tophouse, where the project is currently in pre-registration. I've designed and implemented LiveOps systems, advanced UI, and major performance optimizations.
Over 11 years in commercial game development, I've built mobile games and interactive experiences with Unity, C#, and Godot. At Panoramik Games, I worked on Mighty Party, a mobile strategy card game.
At CTR.RU, I delivered two published mobile games, New Olympus and Paint Stories, through full-cycle development. Earlier at Next.Space, I contributed to projects including Weapon of Heroes, Tele2 Museum, and the ArtecHouse Nutcracker Kinect AR project.
I bring technical leadership, mentoring, C2 English communication, and hands-on experience building gameplay, UI, LiveOps, and optimized mobile experiences.
