Алексей Воробьев
@0004574
I build and optimize Unity mobile games from prototype through post-launch.
What I'm looking for
I've shipped 15+ games at Wise Shark Software, including three with over 1M installs, taking mobile titles from prototype through post-launch.
I built a custom SVG parser for a Coloring by Number game that reduced build size from 160 MB to 30 MB, cut build size by another 25% with Addressables, and improved loading speed by 40% by replacing coroutines with UniTask. I also design modular gameplay architecture and custom Unity Editor tools that speed up level-design workflows.
Previously, at Butcher’s Games, I shipped 10+ hyper-casual titles with more than 300K collective downloads. I developed ragdoll mechanics, reduced draw calls from 450 to 120, and lowered peak memory usage from 180 MB to 110 MB.
I enjoy maintainable code and complex technical problems, from gameplay systems and optimization to tooling, multiplayer, and CI/CD. I also mentor junior developers, conduct code reviews, and contribute to open-source technical work.
Experience
Work history, roles, and key accomplishments
Middle Unity Developer
Wise Shark Software
Nov 2023 - Present (2 years 9 months)
Shipped 15+ games, 3 with 1M+ installs, from prototype to post-launch. Developed a custom SVG parser, reduced build size, improved loading speed, and designed modular gameplay architecture.
Junior Unity Developer
Butcher’s Games
Sep 2021 - Oct 2023 (2 years 1 month)
Shipped 10+ hyper-casual titles with 300K+ downloads. Engineered ragdoll physics mechanics, reduced draw calls, and optimized memory usage.
Junior Unity Developer (Temp)
Golden Parachute Games
May 2021 - Aug 2021 (3 months)
Developed a color-mixing puzzle game from prototype to release. Experimented with multiple mixing algorithms and gameplay mechanics to enhance user experience.
Education
Degrees, certifications, and relevant coursework
ITMO University
Master of Science, Software Engineering
Master's degree in Software Engineering from ITMO University, Saint Petersburg, completed in 2024. Thesis co-developed Cirbo, an open-source tool for Boolean circuit synthesis, published on arXiv.
Novosibirsk State University
Bachelor of Science, Physics
Bachelor's degree in Physics from Novosibirsk State University, completed in 2022. Thesis involved building a C# 3D simulation engine for electromagnetic systems.
Availability
Location
Authorized to work in
Website
github.com/PinochetLabJob categories
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