At That Crazy Game Studio, I designed 13 levels for WARPSWAP, from concept development and iteration in Miro through testing and implementation in Unity. I also designed portal and laser-wall mechanics and wrote the GDD and technical specifications for programmers.
At Fungus Hare, I worked on ChocoDIE features including base-building, NPC management, and level selection, taking them from documentation to implementation with programmers while contributing to prototype development. In my independent and small-team projects, I've worked across game design and programming, including combat and enemy systems, narrative design, and tabletop game mechanics.

