Skip to main content
Aleksey ChernovAC
Looking for a job

Aleksey Chernov

@mikkidu

Unity/C# developer at the intersection of engineering & motion — animation, VFX, procedural systems in Unity & Houdini.

Uzbekistan
Message

What I'm looking for

Remote roles where creative and engineering skills overlap — animation, procedural systems, VFX, or tech art. Unity/C# is my home base, but I'm open to projects beyond it where that experience adds value. I care about craft, clean architecture, and teams that treat motion and visuals as first-class problems.

Unity/C# developer with 3+ years of hands-on experience, working where engineering meets visual craft — animation, VFX, and procedural systems.

I'm drawn to problems that blend technical and creative thinking: procedural asset generation, GPU shader work, and motion systems. Recent projects include a GPU vertex-shader squash-and-stretch deformation system in Unity URP, and procedural geometry pipelines in Houdini (Karma XPU, VEX). I currently tech-lead an educational mobile platform with Photon Fusion 2 multiplayer, and I'm actively deepening my technical-art skills toward procedural and motion-heavy work.

I also perform professionally in movement/physical theatre (credits at MKHAT Moscow, Dubai Opera, GABT Navoi). That trained sense of motion, timing and weight directly shapes how I approach animation and procedural systems — I reason about spring dynamics and squash-and-stretch the way a mover thinks about effort and momentum.

I'm looking for remote roles where creative and engineering skills overlap — animation, procedural content, tech art, or motion systems. Unity is my home base, but I'm open to projects beyond it where that experience adds value.

Experience

Work history, roles, and key accomplishments

UZINFOCOM logoUZ
Current

UnUnity Developer / Tech Lead

UZINFOCOM

Dec 2025 - Present (7 months)

Tech lead on PlayUnited, an educational mobile game platform for children — robot protagonist, visual block-based programming, Photon Fusion 2 multiplayer. Built a GPU vertex-shader squash-and-stretch deformation system (Unity URP) and procedural gameplay systems. Lead a small team, own architecture decisions, and drive the visual/motion layer.

RedPill Team logoRT

Unity Developer

RedPill Team

Jul 2024 - Apr 2026 (1 year 9 months)

Implemented gameplay mechanics, UI systems, and performance optimization for iOS/Android across multiple shipped mobile titles. Worked the full cycle from prototype to store release, including build pipelines and platform-specific debugging.

Bucheon University in Tashkent logoBT

Game Development Teacher

Bucheon University in Tashkent

Sep 2023 - Jun 2024 (9 months)

Created and taught a university-level Unity game development curriculum across three student cohorts (80+ students total). Curated student projects through to exhibition showcases and led a game development club for advanced practice.

HI

Unity Developer

Hoca Inc

Aug 2023 - Mar 2024 (7 months)

Implemented multi-threaded image recognition, later moved to UniTask for WebGL with no major performance regression. Built Photon-based multiplayer modules and Supabase auth/database services. Became onboarding lead within five months, integrating new developers into the team.

Eisvil logoEI

Unity Developer

Eisvil

Dec 2022 - Jun 2023 (6 months)

Worked in a LeoECS architecture, building gameplay and systems the ECS way (entities, components, systems). Developed Unity editor tools for sound designers to add and test audio assets. Implemented animated UI from Figma with support for multiple screen ratios.

Education

Degrees, certifications, and relevant coursework

Komsomolsk-na-Amure State University logoKU

Komsomolsk-na-Amure State University

Master of Technology, Electrical Engineering

2009 - 2015

Grade: 4.3 / 5.0 (Diploma with Honours)

Activities and societies: Presented conference talks on TRIZ (Theory of Inventive Problem Solving). Co-authored a cross-disciplinary project computing truss load through iterative electrical-engineering methods, and implemented its practical/computational part. Took part in robotics clubs and electives in circuit design and electric drive systems.

Tech stack

Software and tools used professionally

Availability

Looking for a job

Location

Uzbekistan

Authorized to work in

Salary expectations

36k-60k USD

Interested in hiring Aleksey?

You can contact Aleksey and 90k+ other talented remote workers on Himalayas.

Message Aleksey

People also viewed

View all talent

Get matched with your dream remote job

Sign up now and join over 250,000+ remote workers who receive personalized job alerts, curated job matches, and more for free!

Sign up
Himalayas profile for an example user named Frankie Sullivan