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Oleg SutuginOS
Open to opportunities

Oleg Sutugin

@olegsutugin

I build multiplayer Unreal Engine gameplay, networking, UI, and performance-critical systems.

Russian Federation
Message

What I'm looking for

I'm looking to contribute to ambitious single-player and multiplayer action games in a collaborative development environment, building gameplay, networking, UI, visual effects, and performance-critical systems.

I've built gameplay and network systems for WorldFightArena, a multiplayer mobile battle royale at IMT LLC. My work includes a networked minimap, match statistics and achievements pipeline, auto-aim, auto-fire, kill-cam, and Gameplay Ability System integration.

I reduced server bandwidth by 40% and CPU usage by 25% through replication optimizations, and deployed Kubernetes with a matchmaker for scalable dedicated-server orchestration. I also use Unreal Insights for continuous profiling.

At DevilGate Studio, I implemented core game mechanics and combat systems for a Diablo-style RPG, alongside UI, Niagara VFX, and AI using BehaviorTree and EQS. I've worked across production from early prototypes through shipping.

I enjoy building ambitious single-player and multiplayer action games, supported by strong foundations in mathematics, algorithms, C++, and low-level programming.

Experience

Work history, roles, and key accomplishments

DS

Unreal Engine Developer

DevilGate Studio

Apr 2022 - Mar 2024 (1 year 11 months)

Implemented core game mechanics and combat systems. Developed UI, VFX, and AI using BehaviorTree and EQS, with ongoing refactoring and performance profiling.

Education

Degrees, certifications, and relevant coursework

LI

lifeEXE

Certificate, Game Development

2024 - 2024

Completed a course on automation and testing in Unreal Engine.

Skillbox logoSK

Skillbox

Certificate, Game Development

2023 - 2023

Completed a course on Unreal Engine 4 from scratch to middle level.

Udemy logoUD

Udemy

Certificate, Game Development

2023 - 2023

Completed a comprehensive C++ development guide for Unreal Engine.

CU

Cherepovets State University

Bachelor's Degree, Information Security

2012 -

Studied information security with a strong foundation in mathematics, algorithms, and low-level programming.

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