Sergei Rogach
@sergeirogach
Senior project manager and art producer, bringing structure, predictability, and quality to game art pipelines.
What I'm looking for
I’m a Project Manager and Art Producer with 7+ years leading multidisciplinary art teams and multiple concurrent projects for international clients. I focus on bringing structure to creative pipelines, improving delivery predictability, and supporting collaboration between artists, art direction, and development teams.
In my recent work, I planned and tracked art production workflows for a live-ops mobile title, proactively identifying risks and resolving blockers across multiple workstreams. Previously, at Room 8 Studio, I managed 24 projects and delivered 1,000+ assets, increasing first-pass approval by 50%, raising on-time delivery to ~80%, and improving margins from 45% to 60% through better estimation, workload balance, and client negotiations.
As a founder and solo game developer (paparogames), I’ve also taken a mobile game from idea to Google Play release—designing, using AI-assisted development, creating art, and handling store presence—so I understand both production realities and end-to-end delivery.
Experience
Work history, roles, and key accomplishments
Art Producer
Ten Square Games
Jan 2026 - Present (6 months)
Planned and tracked art production workflows for a live-ops mobile title, adapting delivery plans and managing scope to ensure timely content releases. Coordinated art and LiveOps alignment, mitigated production risks, and supported onboarding and feedback processes.
Founder & Solo Game Developer
Paparogames
Jul 2025 - Present (1 year)
Designed and built multiple Android games solo, handling game design, AI-assisted development, art, UX, and store presence. Took the stealth-arcade title Inchworm, Stay Still from idea to Google Play release in 2026.
Senior Art Producer / Project Manager
Room 8 Studio
Nov 2018 - Jun 2025 (6 years 7 months)
Managed 24 projects and led cross-functional art teams of 8–20 for mobile, AA, and AAA titles, coordinating art pipelines for correct format, style, and timing. Improved first-pass approval by 50%, reduced client feedback iterations to under 1 per asset, and increased project margins from 45% to 60% through estimation accuracy, workload balance, and client negotiations.
Project Manager
Homsters.com
Nov 2017 - Sep 2018 (10 months)
Managed an Agile team of 8 (frontend, backend, QA, UX) delivering biweekly releases for a real-estate SaaS platform and maintained the B2C product roadmap with development, QA, and business stakeholders. Led GDPR compliance research and implementation, and improved sprint predictability through backlog prioritization and estimation accuracy.
Production Manager
Prof.estate
Oct 2016 - Oct 2017 (1 year)
Supervised 3D visualization, VR, and video-production projects for international real-estate clients, coordinating 10+ vendors and freelancers across Vietnam and Kazakhstan within schedule and budget. Implemented standardized QA checklists to reduce client revisions by ~15% and improve client satisfaction.
Education
Degrees, certifications, and relevant coursework
Kyiv National Linguistic University
Master's degree, Economics and Law
2008 - 2013
Completed a Master’s degree in Economics and Law at Kyiv National Linguistic University in Kyiv, graduating in 2013.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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