I've built and scaled vendor and outsourcing operations for game development, managing global external development partnerships across art disciplines.
At iLogos Game Studios, I created the vendor function from scratch for a company of around 300 employees and built a database of 400+ companies across Eastern Europe, LATAM, and Asia.
I managed up to seven outsourcing studios and 50+ external specialists at once, controlled budgets up to $100,000 per project, and reduced outsourcing costs by $36,000 through vendor negotiations. I also shortened vendor selection from 3–5 days to 1–2 days with standardized evaluation processes.
Most recently at Pingle Studio, I owned resource allocation for 80+ artists, led project estimation and pre-sales planning, and aligned art, production, and business teams around delivery, utilization, and client expectations.

