At Chainscript Labs, I lead gameplay and networking for IAMVERSE, a UE5 multiplayer VR metaverse running on GameLift dedicated servers. I architected a lightweight replicated pawn targeting smooth 120Hz multiplayer, hardened live netcode, and led a 10-person engineering team across VR and Pixel Streaming.
Previously, I led programming for GallowWalkers at AuraGlobal, building server-authoritative GAS combat, replicated character switching, and faction-based AI in C++. I've also shipped Rogue Heist across PC and mobile, developed a B2B VR mental-health platform, and optimized multiplayer gameplay for demanding hardware and bandwidth constraints.
