I'm developing Advanced RPG, a third-person action RPG built from scratch in Unreal Engine 5.6 and C++. I designed modular gameplay systems with GAS and implemented custom ability tasks for attacks, projectiles, enemy spawning, and transformations.
I'm also developing an independent multiplayer Unreal Engine project with GAS, character-specific abilities, and a lobby and session flow. Its networked gameplay uses replication, RPCs, server authority, and EOS session infrastructure, with AWS deployment for multiplayer testing.

