At Ride The Lion, I developed a Gameplay Ability System combat system for Tamer: King of Dinosaurs, shipping eight abilities with damage and bleeding effects. I also migrated the Advanced Locomotion System from Blueprint to C++, scaling concurrent actors from 10 to 100 at 60 FPS.
At Shattered Veil LTD, I developed Kagura Survivors in Unreal Engine 5, including a runtime pipeline for injecting DLC sprites and Steam achievements. I also built gamepad-supported UMG interfaces for its menus and overlays.
Across projects including Fangs, Miner’s Mettle, and Virtually Impossible, I worked on multiplayer gameplay, combat systems, and VR and mixed-reality games. I’ve also mentored gameplay programmers and modified Unreal’s Gameplay Ability System source to fit project requirements.

