Heena Thadani
@heenathadani
Game dev bringing worlds to life in Unity & Unreal | Love crafting multiplayer chaos + smooth UI | Always up for a creative collab
What I'm looking for
I build robust multiplayer systems and playable features using UE5 and Unity, focusing on performance and player experience. I have shipped LAN/online implementations, party and reconnection systems, and supported up to four-player split-screen with dynamic input handling.
I design and implement front-end UI from Figma into engine, and have delivered friend lists, leaderboards and player stats that improved retention by 20%. I integrated backend services such as PlayFab and social SDKs to streamline login and UX flows.
My gameplay work includes a modular combat system using UE5's Gameplay Ability System, advanced AI behaviors with custom BT tasks and EQS, and procedural grid-based dungeon generation with A* pathfinding. I optimize replication and networking for smooth hybrid local and online play.
I hold an MS in Game Design and Development and a B.Tech in Computer Science, and I contribute to community education as an instructor and organizer. I enjoy cross-disciplinary roles that combine systems programming, UI/UX, and multiplayer engineering.
Experience
Work history, roles, and key accomplishments
Lead Software Engineer
Gatos Malos
May 2025 - Aug 2025 (3 months)
◦ Built 16-player LAN/Online multiplayer system in UE5 using C++ and Blueprints.
◦ Developed party system with invites, joins, and reconnections via Online Subsystem.
◦ Optimized replication for smooth hybrid local and networked play.
◦ Enabled up to 4-player splitscreen with full LAN/Online support.
◦ Designed UI for the in-game menus, HUD, Lobby, etc. in Figma, and UE Widget
Multiplayer Matchmaking Developer
Petals World Studios
Nov 2022 - Aug 2023 (9 months)
Implemented front-end UI in Unity from Figma and built lobby/matchmaking systems; developed full-stack friend list, leaderboards, and player stats using Quantum PUN, boosting retention by 20% and improving UX flow by 25% through PlayFab and Facebook SDK integration.
Mixed Reality Developer
Mitacs Globalink
Jun 2022 - Aug 2022 (2 months)
Created an interface to store connected player activities for VR games using Photon Unity Networking and PlayerPrefs for disconnected players; conducted Meta Quest 2 simulations and produced an ocean heatmap in Blender using bpy.
Education
Degrees, certifications, and relevant coursework
Rochester Institute of Technology
Master of Science, Game Design and Development
2023 - 2025
Completed a Master of Science in Game Design and Development at Rochester Institute of Technology from 2023 to 2025.
Mody University
Bachelor of Technology, Computer Science
2019 - 2023
Activities and societies: Teaching Assistant for DSA for Game Simulations.
Completed a Bachelor of Technology in Computer Science at Mody University from 2019 to 2023.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
heenathadani.github.ioPortfolio
heenathadani.github.ioSalary expectations
Social media
Job categories
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