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Heena Thadani

@heenathadani

Game dev bringing worlds to life in Unity & Unreal | Love crafting multiplayer chaos + smooth UI | Always up for a creative collab

United States
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What I'm looking for

I seek gameplay/multiplayer roles where I can lead technical systems and UI/UX work, collaborate in cross-functional teams, and ship polished, networked player experiences while growing technically and mentoring teammates.

I build robust multiplayer systems and playable features using UE5 and Unity, focusing on performance and player experience. I have shipped LAN/online implementations, party and reconnection systems, and supported up to four-player split-screen with dynamic input handling.

I design and implement front-end UI from Figma into engine, and have delivered friend lists, leaderboards and player stats that improved retention by 20%. I integrated backend services such as PlayFab and social SDKs to streamline login and UX flows.

My gameplay work includes a modular combat system using UE5's Gameplay Ability System, advanced AI behaviors with custom BT tasks and EQS, and procedural grid-based dungeon generation with A* pathfinding. I optimize replication and networking for smooth hybrid local and online play.

I hold an MS in Game Design and Development and a B.Tech in Computer Science, and I contribute to community education as an instructor and organizer. I enjoy cross-disciplinary roles that combine systems programming, UI/UX, and multiplayer engineering.

Experience

Work history, roles, and key accomplishments

GM

Lead Software Engineer

Gatos Malos

May 2025 - Aug 2025 (3 months)

◦ Built 16-player LAN/Online multiplayer system in UE5 using C++ and Blueprints.
◦ Developed party system with invites, joins, and reconnections via Online Subsystem.
◦ Optimized replication for smooth hybrid local and networked play.
◦ Enabled up to 4-player splitscreen with full LAN/Online support.
◦ Designed UI for the in-game menus, HUD, Lobby, etc. in Figma, and UE Widget

MG

Mixed Reality Developer

Mitacs Globalink

Jun 2022 - Aug 2022 (2 months)

Created an interface to store connected player activities for VR games using Photon Unity Networking and PlayerPrefs for disconnected players; conducted Meta Quest 2 simulations and produced an ocean heatmap in Blender using bpy.

Education

Degrees, certifications, and relevant coursework

Rochester Institute of Technology logoRT

Rochester Institute of Technology

Master of Science, Game Design and Development

2023 - 2025

Completed a Master of Science in Game Design and Development at Rochester Institute of Technology from 2023 to 2025.

Mody University logoMU

Mody University

Bachelor of Technology, Computer Science

2019 - 2023

Activities and societies: Teaching Assistant for DSA for Game Simulations.

Completed a Bachelor of Technology in Computer Science at Mody University from 2019 to 2023.

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Heena Thadani - Lead Software Engineer - Gatos Malos | Himalayas