At Alderon Games, I developed networked combat systems, character progression features, and vehicle damage and persistent save/load systems. For Path of Titans, I implemented server-authoritative validation to improve multiplayer integrity and reduce exploit risks.
At Periscope Games, I led the programming team on PostScriptum (Squad 44), developing and shipping multiple game modes and vehicle combat systems. I also extended Unreal Engine’s ChaosVehicles framework for tracked vehicle driving physics on an unannounced project.
I founded and led the Heroes of the West development team, securing official support from Tripwire Interactive for its public Steam release. As an independent Unreal Engine contractor, I develop gameplay systems, plugins, engine modifications, and integrations with external hardware and networked systems.

