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Mukund Pareek

@mukundpareek

I build Unreal Engine gameplay, AI, and multiplayer systems in C++.

India
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What I'm looking for

I'm looking to build ambitious Unreal Engine games where I can own gameplay, AI, movement, and multiplayer systems, establish testable engineering practices, and collaborate with teams that value strong C++/Blueprint workflows.

I'm the gameplay lead and sole C++ engineer at Galactic Studio, building Jalora, a UE 5.7 action-adventure RPG. I own the gameplay codebase across nine subsystems and delivered a playable vertical slice presented to investors.

I build gameplay systems spanning character movement, combat, AI, procedural puzzles, and multiplayer networking. My work includes a custom climbing mode with IK and stamina, weapon-agnostic combat for players and AI, and a seeded puzzle system that guarantees solvability.

Previously at Ojowa Entertainment, I architected multiplayer systems for a competitive FPS, including client prediction, server reconciliation, lag compensation, dedicated servers, matchmaking, and server-authoritative validation.

I've also delivered UI, gameplay abilities, AI, animation integrations, crossplay, storefront features, and user-generated maps across contract and studio projects. I care about testable systems, clear C++/Blueprint boundaries, performance, and helping non-programmers ship content independently.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

Vellore Institute of Technology logoVT

Vellore Institute of Technology

Bachelor of Technology, Computer Science

2021 - 2025

Pursued a B.Tech in Computer Science, gaining a strong foundation in software development and game engineering.

Tech stack

Software and tools used professionally

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